Searched refs:depthStencilBuffer (Results 1 – 2 of 2) sorted by relevance
83 command = depthStencilBuffer.MakeCommand( command ); in MakeCommand()134 depthStencilBuffer( *this ), in FrameBuffer()218 depthStencilBuffer.clearDepth = in MakeClearRequest()219 ( depthStencilBuffer.clearDepth > 1.0f ) ? 1.0f : in MakeClearRequest()220 … ( ( depthStencilBuffer.clearDepth < 0.0f ) ? 0.0f : depthStencilBuffer.clearDepth ); in MakeClearRequest()222 if ( depthStencilBuffer.format == PICA_DATA_DEPTH24_STENCIL8_EXT ) in MakeClearRequest()224 depthByteSize = depthStencilBuffer.width * depthStencilBuffer.height * 4; in MakeClearRequest()225 clearDepth = ( depthStencilBuffer.clearStencil ) << 24 | in MakeClearRequest()226 Float32ToUnsignedFix24( depthStencilBuffer.clearDepth ); in MakeClearRequest()229 else if ( depthStencilBuffer.format == PICA_DATA_DEPTH_COMPONENT16 ) in MakeClearRequest()[all …]
189 DepthStencilBuffer depthStencilBuffer; variable