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Searched refs:BindSymbol (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-1.0.0/CTR_SDK/include/nn/gr/CTR/
Dgr_BindSymbol.h32 class BindSymbol
100 explicit BindSymbol( const ShaderType shader_type, const SymbolType symbol_type ) in BindSymbol() function
113 class BindSymbolVSInput : public BindSymbol
120 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INPUT ) in BindSymbolVSInput()
128 class BindSymbolVSFloat : public BindSymbol
135 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_FLOAT ) in BindSymbolVSFloat()
197 class BindSymbolVSInteger : public BindSymbol
201 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INTEGER ) in BindSymbolVSInteger()
224 class BindSymbolVSBool : public BindSymbol
231 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_BOOL ) in BindSymbolVSBool()
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Dgr_Shader.h276 BindSymbol* symbol,
291 const BindSymbol::ShaderType shader_type,
292 const BindSymbol::SymbolType symbol_type ) const;
307 BindSymbol* symbol,
/CTR-SDK-1.0.0/CTR_SDK/sources/libraries/gr/CTR/
Dgr_Shader.cpp771 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol()
774 const int shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
815 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
822 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
829 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
833 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
843 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
844 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
846 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
866 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
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