Searched refs:BindSymbol (Results 1 – 3 of 3) sorted by relevance
| /CTR-SDK-1.0.0/CTR_SDK/include/nn/gr/CTR/ |
| D | gr_BindSymbol.h | 32 class BindSymbol 100 explicit BindSymbol( const ShaderType shader_type, const SymbolType symbol_type ) in BindSymbol() function 113 class BindSymbolVSInput : public BindSymbol 120 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INPUT ) in BindSymbolVSInput() 128 class BindSymbolVSFloat : public BindSymbol 135 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_FLOAT ) in BindSymbolVSFloat() 197 class BindSymbolVSInteger : public BindSymbol 201 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_INTEGER ) in BindSymbolVSInteger() 224 class BindSymbolVSBool : public BindSymbol 231 BindSymbol( SHADER_TYPE_VERTEX, SYMBOL_TYPE_BOOL ) in BindSymbolVSBool() [all …]
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| D | gr_Shader.h | 276 BindSymbol* symbol, 291 const BindSymbol::ShaderType shader_type, 292 const BindSymbol::SymbolType symbol_type ) const; 307 BindSymbol* symbol,
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| /CTR-SDK-1.0.0/CTR_SDK/sources/libraries/gr/CTR/ |
| D | gr_Shader.cpp | 771 bool Shader::SearchBindSymbol( BindSymbol* symbol, in SearchBindSymbol() 774 const int shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol() 815 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol() 822 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol() 829 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol() 833 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol() 843 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum() 844 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum() 846 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum() 866 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum() [all …]
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