Lines Matching refs:BindSymbol

771             bool Shader::SearchBindSymbol( BindSymbol* symbol,  in SearchBindSymbol()
774 const int shader_index = ( symbol->shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
815 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
822 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
829 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
833 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()
843 const BindSymbol::ShaderType shader_type, in SearchBindSymbolNum()
844 const BindSymbol::SymbolType symbol_type ) const in SearchBindSymbolNum()
846 …const int shader_index = ( shader_type == BindSymbol::SHADER_TYPE_GEOMETRY ) ? GetGeoShaderIndex()… in SearchBindSymbolNum()
866 symbol_type == BindSymbol::SYMBOL_TYPE_BOOL ) in SearchBindSymbolNum()
871 symbol_type == BindSymbol::SYMBOL_TYPE_INTEGER ) in SearchBindSymbolNum()
876 symbol_type == BindSymbol::SYMBOL_TYPE_FLOAT ) in SearchBindSymbolNum()
881 symbol_type == BindSymbol::SYMBOL_TYPE_INPUT ) in SearchBindSymbolNum()
893 BindSymbol* symbol, in SearchBindSymbol()
896 const BindSymbol::ShaderType shaderType = symbol->shaderType; in SearchBindSymbol()
898 const int shader_index = ( shaderType == BindSymbol::SHADER_TYPE_GEOMETRY ) in SearchBindSymbol()
962 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_BOOL; in SearchBindSymbol()
969 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INTEGER; in SearchBindSymbol()
976 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_FLOAT; in SearchBindSymbol()
980 return symbol->symbolType == BindSymbol::SYMBOL_TYPE_INPUT; in SearchBindSymbol()