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Searched refs:m_State (Results 1 – 3 of 3) sorted by relevance

/CTR-SDK-0.14.4/sources/libraries/os/
Dos_DeliverArg.cpp98 m_State = BUFFER_STATE_ACCESSIBLE | BUFFER_STATE_WRITABLE; in InitializeForEnc()
115 m_State = BUFFER_STATE_ACCESSIBLE | BUFFER_STATE_WRITABLE; in InitializeForDec()
121 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetString()
148 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetString()
196 if ((m_State & BUFFER_STATE_WRITABLE) == 0) in SetBinary()
296 if ((m_State & BUFFER_STATE_ACCESSIBLE) == 0) in Encode()
344 m_State = BUFFER_STATE_ACCESSIBLE; in Decode()
351 return m_State; in GetState()
356 m_State = state; in SetState()
361 m_State = BUFFER_STATE_INVALID; in SetStateInvalid()
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/CTR-SDK-0.14.4/include/nn/snd/CTR/MPCore/
Dsnd_Voice.h64 State m_State; // 状態 variable
258 inline Voice::State GetState() const { return m_State; } in GetState()
/CTR-SDK-0.14.4/include/nn/fnd/
Dfnd_FrameHeap.h587 explicit ScopedFrame(FrameHeapTemplate<LockPolicy>& heap) : m_State(heap), m_Heap(heap) {} in ScopedFrame()
591 ~ScopedFrame() { m_Heap.RestoreState(m_State); } in ~ScopedFrame()
594 FrameHeapTemplate<LockPolicy>::State m_State;