1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     ut_ResTypeInfo.h
4 
5   Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain proprietary
8   information of Nintendo and/or its licensed developers and are protected by
9   national and international copyright laws. They may not be disclosed to third
10   parties or copied or duplicated in any form, in whole or in part, without the
11   prior written consent of Nintendo.
12 
13   The content herein is highly confidential and should be handled accordingly.
14 
15   $Revision: 31311 $
16  *---------------------------------------------------------------------------*/
17 
18 #ifndef NW_UT_RES_TYPE_INFO_H_
19 #define NW_UT_RES_TYPE_INFO_H_
20 
21 #include <nw/types.h>
22 
23 namespace nw
24 {
25 namespace ut
26 {
27 namespace internal
28 {
29 
30 #define NW_UT_RES_TYPE_INFO(name)  internal::name##_TYPE_INFO
31 
32 //! @details :private
33 enum ResTypeInfoDefinition
34 {
35     ResMetaData_TYPE_INFO               = 0x00000000,
36     ResFloatArrayMetaData_TYPE_INFO     = 0x80000000,
37     ResColorArrayMetaData_TYPE_INFO     = 0x40000000,
38     ResIntArrayMetaData_TYPE_INFO       = 0x20000000,
39     ResStringArrayMetaData_TYPE_INFO    = 0x10000000,
40     ResVector3ArrayMetaData_TYPE_INFO   = 0x08000000,
41     ResBoundingVolume_TYPE_INFO         = 0x00000000,
42     ResOrientedBoundingBox_TYPE_INFO    = 0x80000000,
43     ResAxisAlignedBoundingBox_TYPE_INFO = 0x40000000
44 };
45 
46 } // namespace internal
47 } // namespace ut
48 } // namespace nw
49 
50 #endif /* NW_UT_RES_TYPE_INFO_H_ */
51 
52 
53