1SET CONV=%NW4C_ROOT%\tools\CreativeStudio\NW4C_CreativeStudioConsole.exe 2 3rem #���ʐݒ� 4SET AUTO_SHADER=--auto_create_shader=on 5SET LUT=ToyCommon\ToyAllLut.clts 6SET CUBEMAP=ToyCommon\ToyRoomCube.ctex 7 8 9rem #�s�G�� 10SET MODEL=ToyPierrot\ToyPierrot.cmdl 11SET OUTPUT=-o=../romfiles\toy_pierrot.bcmdl 12SET ANIMATION=ToyPierrot\ToyPierrotAnimDance.cskla 13SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata 14SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAll.ctex ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex 15%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 16 17 18rem #�ϋq�s�G�� 19SET MODEL=ToyPierrot\ToyPierrotBackDancer.cmdl 20SET OUTPUT=-o=../romfiles\toy_audience_pierrot.bcmdl 21SET ANIMATION=ToyPierrot\ToyPierrotBackDancerAnimDance.cskla 22SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata 23SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotBackDancerAll.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex 24%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 25 26 27rem #�X�e�b�L 28SET MODEL=ToyPierrot\toy_pierrot_stick1.cmdl 29SET OUTPUT=-o=../romfiles\toy_pierrot_stick1.bcmdl 30SET ANIMATION= 31SET MATERIAL= 32SET TEXTURE=ToyPierrot\manet_stick.ctex 33%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 34 35 36rem #���{�b�g 37SET MODEL=ToyRobot\ToyRobot.cmdl 38SET OUTPUT=-o=../romfiles\toy_rbt.bcmdl 39SET ANIMATION=ToyRobot\ToyRobotAnimDance.cskla 40SET MATERIAL=ToyRobot\ToyRobot.cmata 41SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotAll.ctex ToyRobot\ToyRobotGear.ctex 42%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 43 44 45rem #�ϋq���{�b�g 46SET MODEL=ToyRobot\ToyRobotBackDancer.cmdl 47SET OUTPUT=-o=../romfiles\toy_audience_rbt.bcmdl 48SET ANIMATION=ToyRobot\ToyRobotBackDancerAnimDance.cskla 49SET MATERIAL=ToyRobot\ToyRobot.cmata 50SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotBackDancerAll.ctex ToyRobot\ToyRobotGear.ctex 51%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 52 53 54rem #�X�e�[�W 55SET MODEL=ToyStage\ToyStageMatFix.cmdl 56SET OUTPUT=-o=../romfiles\stage_mat_fix.bcmdl 57SET ANIMATION=ToyStage\ToyStageMatFix.cskla 58SET MATERIAL=ToyStage\ToyStageMatFix.cmata 59SET TEXTURE=%CUBEMAP% ToyStage\ToyStageCarpet.ctex ToyStage\ToyStageConfetti.ctex ToyStage\ToyStageCurtain.ctex ToyStage\ToyStageParts01.ctex ToyStage\ToyStageParts02.ctex ToyStage\ToyStageParts03.ctex ToyStage\ToyStageRibbon.ctex ToyStage\ToyStageWood01.ctex ToyStage\ToyStageWood02.ctex ToyStage\ToyTentBlock.ctex ToyStage\ToyTentSpiralA.ctex ToyStage\ToyTentWall.ctex ToyStage\ToyTentWave.ctex ToyStage\ToyTentWood.ctex 60%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 61 62 63rem #�X�e�[�W���� 64SET MODEL=ToyStage\ToyStageObj.cmdl 65SET OUTPUT=-o=../romfiles\stage_object.bcmdl 66SET ANIMATION=ToyStage\ToyStageObj.cskla 67SET MATERIAL= 68SET TEXTURE=%CUBEMAP% ToyStage\ToyStageBilliard.ctex ToyStage\ToyStageScreen.ctex 69%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 70 71 72rem #�ϋq 73SET MODEL=ToyAudience\ToyAudience.cmdl 74SET OUTPUT=-o=../romfiles\toy_audience.bcmdl 75SET ANIMATION=ToyAudience\ToyAudience.cskla 76SET TEXTURE=ToyAudience\ToyAudienceAll.ctex ToyAudience\ToyAudienceMask.ctex 77%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 78 79 80rem #�V�� 81SET MODEL=ToyCommon\ToyBg.cmdl 82SET OUTPUT=-o=../romfiles\toy_bg.bcmdl 83SET ANIMATION= 84SET TEXTURE= 85%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% 86 87 88rem #���C�g�� 89%CONV% ToyCommon\ToyMrnRbtLight.cenv -o=../romfiles\mrn_rbt_light.bcenv %LUT% %AUTO_SHADER% 90 91 92rem #�J���� 93%CONV% ToyCamera\ToyCamAni.ccam -o=../romfiles\cam_ani.bccam %AUTO_SHADER% 94 95 96rem #�p�[�e�B�N�� 97%CONV% ToyParticle\ToyParticle.cres -o=../romfiles\paper_storm_particle.bcres %AUTO_SHADER% 98 99