1SET CONV=%NW4C_ROOT%\tools\CreativeStudio\NW4C_CreativeStudioConsole.exe
2
3rem #���ʐݒ�
4SET AUTO_SHADER=--auto_create_shader=on
5SET LUT=ToyCommon\ToyAllLut.clts
6SET CUBEMAP=ToyCommon\ToyRoomCube.ctex
7
8
9rem #�s�G��
10SET MODEL=ToyPierrot\ToyPierrot.cmdl
11SET OUTPUT=-o=../romfiles\toy_pierrot.bcmdl
12SET ANIMATION=ToyPierrot\ToyPierrotAnimDance.cskla
13SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata
14SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAll.ctex ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex
15%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
16
17
18rem #�ϋq�s�G��
19SET MODEL=ToyPierrot\ToyPierrotBackDancer.cmdl
20SET OUTPUT=-o=../romfiles\toy_audience_pierrot.bcmdl
21SET ANIMATION=ToyPierrot\ToyPierrotBackDancerAnimDance.cskla
22SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata
23SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotBackDancerAll.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex
24%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
25
26
27rem #�X�e�b�L
28SET MODEL=ToyPierrot\toy_pierrot_stick1.cmdl
29SET OUTPUT=-o=../romfiles\toy_pierrot_stick1.bcmdl
30SET ANIMATION=
31SET MATERIAL=
32SET TEXTURE=ToyPierrot\manet_stick.ctex
33%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
34
35
36rem #���{�b�g
37SET MODEL=ToyRobot\ToyRobot.cmdl
38SET OUTPUT=-o=../romfiles\toy_rbt.bcmdl
39SET ANIMATION=ToyRobot\ToyRobotAnimDance.cskla
40SET MATERIAL=ToyRobot\ToyRobot.cmata
41SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotAll.ctex ToyRobot\ToyRobotGear.ctex
42%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
43
44
45rem #�ϋq���{�b�g
46SET MODEL=ToyRobot\ToyRobotBackDancer.cmdl
47SET OUTPUT=-o=../romfiles\toy_audience_rbt.bcmdl
48SET ANIMATION=ToyRobot\ToyRobotBackDancerAnimDance.cskla
49SET MATERIAL=ToyRobot\ToyRobot.cmata
50SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotBackDancerAll.ctex ToyRobot\ToyRobotGear.ctex
51%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
52
53
54rem #�X�e�[�W
55SET MODEL=ToyStage\ToyStageMatFix.cmdl
56SET OUTPUT=-o=../romfiles\stage_mat_fix.bcmdl
57SET ANIMATION=ToyStage\ToyStageMatFix.cskla
58SET MATERIAL=ToyStage\ToyStageMatFix.cmata
59SET TEXTURE=%CUBEMAP% ToyStage\ToyStageCarpet.ctex ToyStage\ToyStageConfetti.ctex ToyStage\ToyStageCurtain.ctex ToyStage\ToyStageParts01.ctex ToyStage\ToyStageParts02.ctex ToyStage\ToyStageParts03.ctex ToyStage\ToyStageRibbon.ctex ToyStage\ToyStageWood01.ctex ToyStage\ToyStageWood02.ctex ToyStage\ToyTentBlock.ctex ToyStage\ToyTentSpiralA.ctex ToyStage\ToyTentWall.ctex ToyStage\ToyTentWave.ctex ToyStage\ToyTentWood.ctex
60%CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
61
62
63rem #�X�e�[�W����
64SET MODEL=ToyStage\ToyStageObj.cmdl
65SET OUTPUT=-o=../romfiles\stage_object.bcmdl
66SET ANIMATION=ToyStage\ToyStageObj.cskla
67SET MATERIAL=
68SET TEXTURE=%CUBEMAP% ToyStage\ToyStageBilliard.ctex ToyStage\ToyStageScreen.ctex
69%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
70
71
72rem #�ϋq
73SET MODEL=ToyAudience\ToyAudience.cmdl
74SET OUTPUT=-o=../romfiles\toy_audience.bcmdl
75SET ANIMATION=ToyAudience\ToyAudience.cskla
76SET TEXTURE=ToyAudience\ToyAudienceAll.ctex ToyAudience\ToyAudienceMask.ctex
77%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
78
79
80rem #�V��
81SET MODEL=ToyCommon\ToyBg.cmdl
82SET OUTPUT=-o=../romfiles\toy_bg.bcmdl
83SET ANIMATION=
84SET TEXTURE=
85%CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER%
86
87
88rem #���C�g��
89%CONV% ToyCommon\ToyMrnRbtLight.cenv -o=../romfiles\mrn_rbt_light.bcenv %LUT% %AUTO_SHADER%
90
91
92rem #�J����
93%CONV% ToyCamera\ToyCamAni.ccam -o=../romfiles\cam_ani.bccam %AUTO_SHADER%
94
95
96rem #�p�[�e�B�N��
97%CONV% ToyParticle\ToyParticle.cres -o=../romfiles\paper_storm_particle.bcres %AUTO_SHADER%
98
99