SET CONV=%NW4C_ROOT%\tools\CreativeStudio\NW4C_CreativeStudioConsole.exe rem #共通設定 SET AUTO_SHADER=--auto_create_shader=on SET LUT=ToyCommon\ToyAllLut.clts SET CUBEMAP=ToyCommon\ToyRoomCube.ctex rem #ピエロ SET MODEL=ToyPierrot\ToyPierrot.cmdl SET OUTPUT=-o=../romfiles\toy_pierrot.bcmdl SET ANIMATION=ToyPierrot\ToyPierrotAnimDance.cskla SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAll.ctex ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #観客ピエロ SET MODEL=ToyPierrot\ToyPierrotBackDancer.cmdl SET OUTPUT=-o=../romfiles\toy_audience_pierrot.bcmdl SET ANIMATION=ToyPierrot\ToyPierrotBackDancerAnimDance.cskla SET MATERIAL=ToyPierrot\ToyPierrotAnimDance.cmata SET TEXTURE=%CUBEMAP% ToyPierrot\ToyPierrotAllNmap.ctex ToyPierrot\ToyPierrotBackDancerAll.ctex ToyPierrot\ToyPierrotEye.0.ctex ToyPierrot\ToyPierrotEye.1.ctex ToyPierrot\ToyPierrotEye.2.ctex ToyPierrot\ToyPierrotStickRed.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #ステッキ SET MODEL=ToyPierrot\toy_pierrot_stick1.cmdl SET OUTPUT=-o=../romfiles\toy_pierrot_stick1.bcmdl SET ANIMATION= SET MATERIAL= SET TEXTURE=ToyPierrot\manet_stick.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #ロボット SET MODEL=ToyRobot\ToyRobot.cmdl SET OUTPUT=-o=../romfiles\toy_rbt.bcmdl SET ANIMATION=ToyRobot\ToyRobotAnimDance.cskla SET MATERIAL=ToyRobot\ToyRobot.cmata SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotAll.ctex ToyRobot\ToyRobotGear.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #観客ロボット SET MODEL=ToyRobot\ToyRobotBackDancer.cmdl SET OUTPUT=-o=../romfiles\toy_audience_rbt.bcmdl SET ANIMATION=ToyRobot\ToyRobotBackDancerAnimDance.cskla SET MATERIAL=ToyRobot\ToyRobot.cmata SET TEXTURE=%CUBEMAP% ToyRobot\ToyRobotBackDancerAll.ctex ToyRobot\ToyRobotGear.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #ステージ SET MODEL=ToyStage\ToyStageMatFix.cmdl SET OUTPUT=-o=../romfiles\stage_mat_fix.bcmdl SET ANIMATION=ToyStage\ToyStageMatFix.cskla SET MATERIAL=ToyStage\ToyStageMatFix.cmata SET TEXTURE=%CUBEMAP% ToyStage\ToyStageCarpet.ctex ToyStage\ToyStageConfetti.ctex ToyStage\ToyStageCurtain.ctex ToyStage\ToyStageParts01.ctex ToyStage\ToyStageParts02.ctex ToyStage\ToyStageParts03.ctex ToyStage\ToyStageRibbon.ctex ToyStage\ToyStageWood01.ctex ToyStage\ToyStageWood02.ctex ToyStage\ToyTentBlock.ctex ToyStage\ToyTentSpiralA.ctex ToyStage\ToyTentWall.ctex ToyStage\ToyTentWave.ctex ToyStage\ToyTentWood.ctex %CONV% %MODEL% %ANIMATION% %MATERIAL% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #ステージ小物 SET MODEL=ToyStage\ToyStageObj.cmdl SET OUTPUT=-o=../romfiles\stage_object.bcmdl SET ANIMATION=ToyStage\ToyStageObj.cskla SET MATERIAL= SET TEXTURE=%CUBEMAP% ToyStage\ToyStageBilliard.ctex ToyStage\ToyStageScreen.ctex %CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #観客 SET MODEL=ToyAudience\ToyAudience.cmdl SET OUTPUT=-o=../romfiles\toy_audience.bcmdl SET ANIMATION=ToyAudience\ToyAudience.cskla SET TEXTURE=ToyAudience\ToyAudienceAll.ctex ToyAudience\ToyAudienceMask.ctex %CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #天球 SET MODEL=ToyCommon\ToyBg.cmdl SET OUTPUT=-o=../romfiles\toy_bg.bcmdl SET ANIMATION= SET TEXTURE= %CONV% %MODEL% %ANIMATION% %TEXTURE% %LUT% %OUTPUT% %AUTO_SHADER% rem #ライト等 %CONV% ToyCommon\ToyMrnRbtLight.cenv -o=../romfiles\mrn_rbt_light.bcenv %LUT% %AUTO_SHADER% rem #カメラ %CONV% ToyCamera\ToyCamAni.ccam -o=../romfiles\cam_ani.bccam %AUTO_SHADER% rem #パーティクル %CONV% ToyParticle\ToyParticle.cres -o=../romfiles\paper_storm_particle.bcres %AUTO_SHADER%