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7<title>Elements Making Up a Sound Set</title>
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11<h1>Elements Making Up a Sound Set</h1>
12<p>
13This section describes the elements that make up a sound set.<br>
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16<h2>Stream Sounds (STRM)</h2>
17<p>
18Sounds that are played back via software streaming from a DVD are called &quot;stream sounds.&quot;<br> Instruments reference external waveform files as resources. <br>
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20<p>
21Stream sounds are suitable for content playback such as background music that uses a large waveform file.<br>
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24<h2>Wave Sounds (WAVESOUND)</h2>
25<p>
26Sounds that are played using waveform data loaded into memory are called &quot;wave sounds.&quot;<br> Instruments reference external waveform files as resources. <br>
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29Wave sounds are suitable for the playback of effects that use, for example, one-shot waveform files.<br>
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32<h2>Sequence Sounds (SEQ)</h2>
33<p>
34Sounds that are played using sequence (MIDI) performance information and tones (banks) loaded into memory are called &quot;sequence sounds.&quot;<br> Either an external standard MIDI file created with a sequencer or a text sequence file created with a text editor is referenced as a resource.<br>
35<p>
36With sequence sounds you have greater freedom to change the tempo and make other manipulations, so they are well suited for background music and the playing of musical sound effects.<br>
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39<h2>Banks (BANK)</h2>
40<p>
41Sounds used by a sequence are referred to as a &quot;bank.&quot;<br> A bank file created under SoundMaker is referenced as a resource.<br>
42</p>
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44<h2>Waveform Archives (WARC)</h2>
45<p>
46Collections of more than one instance of waveform data are referred to as a &quot;waveform archive.&quot;<br> Waveform data is much larger than bank data, therefore, bank data and waveform archive data are handled separately.<br> Memory can be used more efficiently because they are handled separately.<br>
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48
49<h2>Players (PLAYER)</h2>
50<p>
51The concept used to control playback of stream, wave, sequence sounds, etc.,  is called a &quot;Player.&quot;<br> A Player must be specified for all sounds.<br>
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53<p>
54A sound limit can be specified for a Player. This sound limit value can control the specified number of sounds that can be played back with a given Player.<br>
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56
57<h2>Groups (GROUPS)</h2>
58<p>
59Waveform data and playback data must be loaded into memory in order to play sequence sounds (banks), wave sounds, etc.<br> These items, included in a sound set, can be registered and gathered together in a group.<br> The application can then operate at a group level to load the waveform data and playback data into memory.<br>
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61<p>
62With SoundMaker only, group creation and registration of items to groups is not necessary when confirming sounds.<br>
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