This section describes the elements that make up a sound set.
Sounds that are played back via software streaming from a DVD are called "stream sounds."
Instruments reference external waveform files as resources.
Stream sounds are suitable for content playback such as background music that uses a large waveform file.
Sounds that are played using waveform data loaded into memory are called "wave sounds."
Instruments reference external waveform files as resources.
Wave sounds are suitable for the playback of effects that use, for example, one-shot waveform files.
Sounds that are played using sequence (MIDI) performance information and tones (banks) loaded into memory are called "sequence sounds."
Either an external standard MIDI file created with a sequencer or a text sequence file created with a text editor is referenced as a resource.
With sequence sounds you have greater freedom to change the tempo and make other manipulations, so they are well suited for background music and the playing of musical sound effects.
Sounds used by a sequence are referred to as a "bank."
A bank file created under SoundMaker is referenced as a resource.
Collections of more than one instance of waveform data are referred to as a "waveform archive."
Waveform data is much larger than bank data, therefore, bank data and waveform archive data are handled separately.
Memory can be used more efficiently because they are handled separately.
The concept used to control playback of stream, wave, sequence sounds, etc., is called a "Player."
A Player must be specified for all sounds.
A sound limit can be specified for a Player. This sound limit value can control the specified number of sounds that can be played back with a given Player.
Waveform data and playback data must be loaded into memory in order to play sequence sounds (banks), wave sounds, etc.
These items, included in a sound set, can be registered and gathered together in a group.
The application can then operate at a group level to load the waveform data and playback data into memory.
With SoundMaker only, group creation and registration of items to groups is not necessary when confirming sounds.
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