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7	<title>Vertex UV rotation</title>
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11<!-- =================================================== -->
12<h1 id="PARTICLE_UVTEXTURESCALE_ANIMATION_PROPERTY">Detailed Vertex UV Rotation Information</h1>
13<p>
14You can set detailed information for varying the vertex UV rotation of particles. <BR> <br> This page describes the following features. <br> <a href="#NAME_NOANI">Animations</a><br> <a href="#NAME_OVERWRITE">Overwrite previous value</a><br>
15</p>
16
17<a name="NAME_NOANI"></a>
18<h2 id="PARTICLE_UVTEXTURESCALE_ANIMATION_NOANI_PROPERTY">Animations</h2>
19<p class="img">
20	<img src="images/particle_UVTextureRotate_noani.gif" alt="Vertex UV rotation animations">
21</p>
22<ol class="ui">
23
24	This panel appears when <B>Do not animate</B> has been selected in the <B>Animation</B> combo box. <br> <br>
25	<li>
26	    Sets whether to enable settings made on this panel.
27	</li>
28	<li>
29	    Sets whether to copy resources.
30	</li>
31	<li>
32	    Sets the standard value for vertex UV rotation.
33	</li>
34</ol>
35
36<a name="NAME_OVERWRITE"></a>
37<h2 id="PARTICLE_UVTEXTURESCALE_ANIMATION_OVERWRITE_PROPERTY">Overwrite previous value</h2>
38<p class="img">
39	<img src="images/particle_UVTextureRotate_overwrite.gif" alt="Overwrite previous value">
40</p>
41<ol class="ui">
42	This panel appears when <B>Overwrite previous value</B> has been selected in the <B>Animation</B> combo box.<BR> <br>
43	<li>
44	    Sets whether to enable settings made on this panel.
45	</li>
46	<li>
47	    Sets whether to copy resources.
48	</li>
49	<li>
50	    Sets the default.
51	</li>
52	<li>
53	    Opens Curve Editor
54	</li>
55	<li>
56	    Sets the sync type for playback options.
57	</li>
58	<li>
59	    <p>
60	    Sets the number of frames per loop cycle when <B>Specify frame count</B> is selected for <B>Playback Options</B>.
61	    </p>
62	</li>
63	<li>
64	    <p>
65	    Sets whether to use a random offset when <B>Specify frame count</B> is selected for <B>Playback Options</B>.
66	    </p>
67	</li>
68</ol>
69<hr><p>CONFIDENTIAL</p></body>
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