1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 7<TITLE>OSGetFontEncode</TITLE> 8</HEAD> 9<BODY> 10<H1>OSGetFontEncode</H1> 11 12<H2>Syntax</H2> 13<dl><dd><pre class="construction"> 14#include <revolution/os.h> 15 16#define OS_FONT_ENCODE_ANSI 0u 17#define OS_FONT_ENCODE_SJIS 1u 18 19u16 OSGetFontEncode(void); 20</pre></dd></dl> 21 22<H2>Arguments</H2> 23<P>None.</P> 24 25<H2>Return Values</H2> 26<P><CODE>OS_FONT_ENCODE_ANSI</CODE> for non-Japanese Wii consoles. <BR><CODE>OS_FONT_ENCODE_SJIS</CODE> for Japanese Wii consoles (including JP mode development hardware).</P> 27 28<H2>Description</H2> 29<P>Checks the method of encoding character fonts, based on the Wii console type. Only Japanese Wii consoles (including JP mode development hardware) return <CODE>OS_FONT_ENCODE_SJIS</CODE>. Based on this information, OS font functions switch the font image.</P> 30 31<H2>See Also</H2> 32<P class="reference"> 33<A target="contents" href="../toc.html#Font">Font Functions</A> 34</P> 35 36<H2>Revision History</H2> 37<P> 382006/03/01 Initial version.<br> 39</P> 40 41<hr><p>CONFIDENTIAL</p></body> 42</HTML>