1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: snd_SoundArchiveFileReader.h 4 5 Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Revision: 24217 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NW_SND_SOUND_ARCHIVE_FILE_READER_H_ 17 #define NW_SND_SOUND_ARCHIVE_FILE_READER_H_ 18 19 #include <nw/snd/snd_SoundArchiveFile.h> 20 #include <nw/snd/snd_SoundArchive.h> 21 22 namespace nw { 23 namespace snd { 24 namespace internal { 25 26 class SoundArchiveFileReader 27 { 28 public: 29 static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'S', 'A', 'R' ); 30 31 SoundArchiveFileReader(); ~SoundArchiveFileReader()32 ~SoundArchiveFileReader() {} 33 34 // ------------------------------------------------------------------------ 35 // 初期化 36 void Initialize( const void* soundArchiveData ); 37 void Finalize(); 38 39 // ブロック情報設定 40 void SetStringBlock( const void* stringBlock ); 41 void SetInfoBlock( const void* infoBlock ); 42 43 // ブロック情報取得 (Initialize 後に有効) GetStringBlockSize()44 inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } GetStringBlockOffset()45 inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } GetInfoBlockSize()46 inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } GetInfoBlockOffset()47 inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } GetFileBlockSize()48 inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } GetFileBlockOffset()49 inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } 50 51 // ------------------------------------------------------------------------ 52 // 文字列ブロックへのアクセス 53 54 u32 GetStringCount() const; 55 SoundArchive::ItemId GetItemId( const char* pStr ) const; 56 const char* GetItemLabel( SoundArchive::ItemId id ) const; 57 SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const; 58 59 // デバッグ 60 void DumpTree() const; 61 const char* GetString( SoundArchive::ItemId stringId ) const; // 本当は private 62 63 64 // ------------------------------------------------------------------------ 65 // 情報ブロックへのアクセス 66 67 // 個数取得 68 u32 GetSoundCount() const; 69 u32 GetBankCount() const; 70 u32 GetPlayerCount() const; 71 u32 GetSoundGroupCount() const; 72 u32 GetGroupCount() const; 73 u32 GetWaveArchiveCount() const; 74 u32 GetFileCount() const; 75 76 // 情報取得 77 bool ReadSoundInfo( 78 SoundArchive::ItemId soundId, 79 SoundArchive::SoundInfo* info ) const; 80 bool ReadBankInfo( 81 SoundArchive::ItemId bankId, 82 SoundArchive::BankInfo* info ) const; 83 bool ReadPlayerInfo( 84 SoundArchive::ItemId playerId, 85 SoundArchive::PlayerInfo* info ) const; 86 bool ReadSoundGroupInfo( 87 SoundArchive::ItemId soundGroupId, 88 SoundArchive::SoundGroupInfo* info ) const; 89 bool ReadGroupInfo( 90 SoundArchive::ItemId groupId, 91 SoundArchive::GroupInfo* info ) const; 92 bool ReadWaveArchiveInfo( 93 SoundArchive::ItemId warcId, 94 SoundArchive::WaveArchiveInfo* info ) const; 95 bool ReadFileInfo( 96 SoundArchive::FileId id, 97 SoundArchive::FileInfo* info, int index=0 ) const; 98 bool ReadSoundArchivePlayerInfo( 99 SoundArchive::SoundArchivePlayerInfo* info ) const; 100 101 // 以下は、SoundInfo から直接アクセスする 102 SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const; 103 u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const; 104 bool ReadSound3DInfo( 105 SoundArchive::ItemId soundId, 106 SoundArchive::Sound3DInfo* info ) const; 107 bool ReadSequenceSoundInfo( 108 SoundArchive::ItemId soundId, 109 SoundArchive::SequenceSoundInfo* info ) const; 110 bool ReadStreamSoundInfo( 111 SoundArchive::ItemId soundId, 112 SoundArchive::StreamSoundInfo* info ) const; 113 bool ReadWaveSoundInfo( 114 SoundArchive::ItemId soundId, 115 SoundArchive::WaveSoundInfo* info ) const; 116 117 const internal::Util::Table<u32>* GetWaveArchiveIdTable( 118 SoundArchive::ItemId id ) const; 119 120 // TODO: 以下は、ファイルブロック周りで、対応がまだ 121 // bool ReadFilePos( SoundArchive::FileId fileId, unsigned long index, SoundArchive::FilePos* info ) const; 122 // bool ReadGroupItemInfo( SoundArchive::GroupId groupId, unsigned long index, SoundArchive::GroupItemInfo* info ) const; 123 // const char* GetExtFilePath( u32 offset ) const; 124 125 private: 126 SoundArchiveFile::FileHeader m_Header; 127 const SoundArchiveFile::StringBlockBody* m_pStringBlockBody; 128 const SoundArchiveFile::InfoBlockBody* m_pInfoBlockBody; 129 const SoundArchiveFile::FileBlockBody* m_pFileBlockBody; 130 }; 131 132 } // namespace nw::snd::internal 133 } // namespace nw::snd 134 } // namespace nw 135 136 #endif /* NW_SND_SOUND_ARCHIVE_FILE_READER_H_ */ 137 138