/*---------------------------------------------------------------------------* Project: NintendoWare File: snd_SoundArchiveFileReader.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 24217 $ *---------------------------------------------------------------------------*/ #ifndef NW_SND_SOUND_ARCHIVE_FILE_READER_H_ #define NW_SND_SOUND_ARCHIVE_FILE_READER_H_ #include #include namespace nw { namespace snd { namespace internal { class SoundArchiveFileReader { public: static const u32 SIGNATURE_FILE = NW_UT_MAKE_SIGWORD( 'C', 'S', 'A', 'R' ); SoundArchiveFileReader(); ~SoundArchiveFileReader() {} // ------------------------------------------------------------------------ // 初期化 void Initialize( const void* soundArchiveData ); void Finalize(); // ブロック情報設定 void SetStringBlock( const void* stringBlock ); void SetInfoBlock( const void* infoBlock ); // ブロック情報取得 (Initialize 後に有効) inline u32 GetStringBlockSize() const { return m_Header.GetStringBlockSize(); } inline s32 GetStringBlockOffset() const { return m_Header.GetStringBlockOffset(); } inline u32 GetInfoBlockSize() const { return m_Header.GetInfoBlockSize(); } inline s32 GetInfoBlockOffset() const { return m_Header.GetInfoBlockOffset(); } inline u32 GetFileBlockSize() const { return m_Header.GetFileBlockSize(); } inline s32 GetFileBlockOffset() const { return m_Header.GetFileBlockOffset(); } // ------------------------------------------------------------------------ // 文字列ブロックへのアクセス u32 GetStringCount() const; SoundArchive::ItemId GetItemId( const char* pStr ) const; const char* GetItemLabel( SoundArchive::ItemId id ) const; SoundArchive::FileId GetItemFileId( SoundArchive::ItemId id ) const; // デバッグ void DumpTree() const; const char* GetString( SoundArchive::ItemId stringId ) const; // 本当は private // ------------------------------------------------------------------------ // 情報ブロックへのアクセス // 個数取得 u32 GetSoundCount() const; u32 GetBankCount() const; u32 GetPlayerCount() const; u32 GetSoundGroupCount() const; u32 GetGroupCount() const; u32 GetWaveArchiveCount() const; u32 GetFileCount() const; // 情報取得 bool ReadSoundInfo( SoundArchive::ItemId soundId, SoundArchive::SoundInfo* info ) const; bool ReadBankInfo( SoundArchive::ItemId bankId, SoundArchive::BankInfo* info ) const; bool ReadPlayerInfo( SoundArchive::ItemId playerId, SoundArchive::PlayerInfo* info ) const; bool ReadSoundGroupInfo( SoundArchive::ItemId soundGroupId, SoundArchive::SoundGroupInfo* info ) const; bool ReadGroupInfo( SoundArchive::ItemId groupId, SoundArchive::GroupInfo* info ) const; bool ReadWaveArchiveInfo( SoundArchive::ItemId warcId, SoundArchive::WaveArchiveInfo* info ) const; bool ReadFileInfo( SoundArchive::FileId id, SoundArchive::FileInfo* info, int index=0 ) const; bool ReadSoundArchivePlayerInfo( SoundArchive::SoundArchivePlayerInfo* info ) const; // 以下は、SoundInfo から直接アクセスする SoundArchive::SoundType GetSoundType( SoundArchive::ItemId soundId ) const; u32 GetSoundUserParam( SoundArchive::ItemId soundId ) const; bool ReadSound3DInfo( SoundArchive::ItemId soundId, SoundArchive::Sound3DInfo* info ) const; bool ReadSequenceSoundInfo( SoundArchive::ItemId soundId, SoundArchive::SequenceSoundInfo* info ) const; bool ReadStreamSoundInfo( SoundArchive::ItemId soundId, SoundArchive::StreamSoundInfo* info ) const; bool ReadWaveSoundInfo( SoundArchive::ItemId soundId, SoundArchive::WaveSoundInfo* info ) const; const internal::Util::Table* GetWaveArchiveIdTable( SoundArchive::ItemId id ) const; // TODO: 以下は、ファイルブロック周りで、対応がまだ // bool ReadFilePos( SoundArchive::FileId fileId, unsigned long index, SoundArchive::FilePos* info ) const; // bool ReadGroupItemInfo( SoundArchive::GroupId groupId, unsigned long index, SoundArchive::GroupItemInfo* info ) const; // const char* GetExtFilePath( u32 offset ) const; private: SoundArchiveFile::FileHeader m_Header; const SoundArchiveFile::StringBlockBody* m_pStringBlockBody; const SoundArchiveFile::InfoBlockBody* m_pInfoBlockBody; const SoundArchiveFile::FileBlockBody* m_pFileBlockBody; }; } // namespace nw::snd::internal } // namespace nw::snd } // namespace nw #endif /* NW_SND_SOUND_ARCHIVE_FILE_READER_H_ */