1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd"[]> 2<html xml:lang="en-US" lang="en-US"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <link rel="stylesheet" href="../../../css/document.css" type="text/css" /> 7 <title>Elements That Can Be Animated</title> 8 </head> 9 <body> 10 <h1>Elements That Can Be Animated</h1> 11 12 <div class="target"> 13 <h2>Skeletal Models</h2> 14 <ul> 15<li><a href="../../../nw/gfx/res/ResBone/GetTransform.html">Skeleton.Bones["*"].AnimatedTransform</a></li> 16 </ul> 17 </div> 18 19 <div class="target"> 20 <h2>Model</h2> 21 <ul> 22<li><a href="../../../nw/gfx/Model/IsVisible.html">IsVisible</a> (visibility of the model itself)</li> 23<li><a href="../../../nw/gfx/Model/IsMeshVisible.html">Meshes["*"].IsVisible</a> (visibility of the mesh itself)</li> 24<li><a href="../../../nw/gfx/Model/IsMeshVisible.html">MeshNodeVisibilities["*"].IsVisible</a> (visibility at the node level under DCC)</li> 25 </ul> 26 </div> 27 28 <div class="target"> 29 <h2>Material</h2> 30 <ul> 31<li><a href="../../../nw/gfx/res/ResMaterialColor/GetEmission.html">Materials["*"].MaterialColor.Emission</a></li> 32<li><a href="../../../nw/gfx/res/ResMaterialColor/GetAmbient.html">Materials["*"].MaterialColor.Ambient</a></li> 33<li><a href="../../../nw/gfx/res/ResMaterialColor/GetDiffuse.html">Materials["*"].MaterialColor.Diffuse</a> </li> 34<li><a href="../../../nw/gfx/res/ResMaterialColor/GetSpecular0.html">Materials["*"].MaterialColor.Specular0</a></li> 35<li><a href="../../../nw/gfx/res/ResMaterialColor/GetSpecular1.html">Materials["*"].MaterialColor.Specular1</a></li> 36<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant0.html">Materials["*"].MaterialColor.Constant0</a></li> 37<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant1.html">Materials["*"].MaterialColor.Constant1</a></li> 38<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant2.html">Materials["*"].MaterialColor.Constant2</a></li> 39<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant3.html">Materials["*"].MaterialColor.Constant3</a></li> 40<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant4.html">Materials["*"].MaterialColor.Constant4</a></li> 41<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant5.html">Materials["*"].MaterialColor.Constant5</a></li> 42<li><a href="../../../nw/gfx/res/ResStandardTextureSampler/GetBorderColor.html">Materials["*"].TextureMappers["*"].Sampler.BorderColor</a></li> 43<li><a href="../../../nw/gfx/res/ResTextureMapper/GetTexture.html">Materials["*"].TextureMappers["*"].Texture</a></li> 44<li><a href="../../../nw/gfx/res/ResBlendOperation/GetBlendColor.html">Materials["*"].FragmentOperation.BlendOperation.BlendColor</a></li> 45<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetScale.html">Materials["*"].TextureCoordinators["*"].Scale</a></li> 46<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetRotate.html">Materials["*"].TextureCoordinators["*"].Rotate</a></li> 47<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetTranslate.html">Materials["*"].TextureCoordinators["*"].Translate</a></li> 48 </ul> 49 </div> 50 51 <div class="target"> 52 <h2>Camera</h2> 53 <ul> 54<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li> 55<li>ViewUpdater.TargetPosition (<a href="../../../nw/gfx/res/ResAimTargetViewUpdater/GetTargetPosition.html">Aim</a>, <a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/GetTargetPosition.html">LookAt</a>)</li> 56<li><a href="../../../nw/gfx/res/ResAimTargetViewUpdater/GetTwist.html">ViewUpdater.Twist</a> (Aim only)</li> 57<li><a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/GetUpwardVector.html">ViewUpdater.UpwardVector</a> (LookAt only)</li> 58<li><a href="../../../nw/gfx/res/ResRotateViewUpdater/GetViewRotate.html">ViewUpdater.ViewRotate</a> (Rotate only)</li> 59<li><a href="../../../nw/gfx/res/ResCameraProjectionUpdater/GetNear.html">ProjectionUpdater.Near</a></li> 60<li><a href="../../../nw/gfx/res/ResCameraProjectionUpdater/GetFar.html">ProjectionUpdater.Far</a></li> 61<li><a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/GetFovy.html">ProjectionUpdater.Fovy</a> (Perspective only)</li> 62<li>ProjectionUpdater.AspectRatio (<a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/GetAspectRatio.html">Perspective</a>, <a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/GetRect.html">Ortho</a>)</li> 63<li><a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/GetRect.html">ProjectionUpdater.Height</a> (Ortho only)</li> 64 </ul> 65 </div> 66 67 <div class="target"> 68 <h2>Lights</h2> 69 <h3 class="separator">Fragment light</h3> 70 <ul> 71<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li> 72<li><a href="../../../nw/gfx/res/ResFragmentLight/GetAmbient.html">Ambient</a></li> 73<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDiffuse.html">Diffuse</a></li> 74<li><a href="../../../nw/gfx/res/ResFragmentLight/GetSpecular0.html">Specular0</a></li> 75<li><a href="../../../nw/gfx/res/ResFragmentLight/GetSpecular1.html">Specular1</a></li> 76<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDirection.html">Direction</a> (DirectionalLight, SpotLight)</li> 77<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDistanceAttenuationStart.html">DistanceAttenuationStart</a> (PointLight, SpotLight)</li> 78<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDistanceAttenuationEnd.html">DistanceAttenuationEnd</a> (PointLight, SpotLight)</li> 79<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li> 80 </ul> 81 <h3 class="separator">Vertex lights</h3> 82 <ul> 83<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li> 84<li><a href="../../../nw/gfx/res/ResVertexLight/GetAmbient.html">Ambient</a></li> 85<li><a href="../../../nw/gfx/res/ResVertexLight/GetDiffuse.html">Diffuse</a></li> 86<li><a href="../../../nw/gfx/res/ResVertexLight/GetDirection.html">Direction</a> (DirectionalLight, SpotLight)</li> 87<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationConstant</a> (PointLight, SpotLight)</li> 88<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationLinear</a> (PointLight, SpotLight)</li> 89<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationQuadratic</a> (PointLight, SpotLight)</li> 90<li><a href="../../../nw/gfx/res/ResVertexLight/GetSpotFactor.html">SpotExponent</a> (SpotLight)</li> 91<li><a href="../../../nw/gfx/res/ResVertexLight/GetSpotFactor.html">SpotCutoffAngle</a> (SpotLight)</li> 92<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li> 93 </ul> 94 <h3 class="separator">Hemispherical Lights</h3> 95 <ul> 96<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li> 97<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetGroundColor.html">GroundColor</a></li> 98<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetSkyColor.html">SkyColor</a></li> 99<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetDirection.html">Direction</a></li> 100<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetLerpFactor.html">LerpFactor</a></li> 101<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li> 102 </ul> 103 <h3 class="separator">Ambient light</h3> 104 <ul> 105<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li> 106<li><a href="../../../nw/gfx/res/ResAmbientLight/GetAmbient.html">Ambient</a></li> 107<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li> 108 </ul> 109 </div> 110 <hr><p>CONFIDENTIAL</p></body> 111</html> 112