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6    <link rel="stylesheet" href="../../../css/document.css" type="text/css" />
7    <title>Elements That Can Be Animated</title>
8  </head>
9  <body>
10    <h1>Elements That Can Be Animated</h1>
11
12    <div class="target">
13      <h2>Skeletal Models</h2>
14      <ul>
15<li><a href="../../../nw/gfx/res/ResBone/GetTransform.html">Skeleton.Bones[&quot;*&quot;].AnimatedTransform</a></li>
16      </ul>
17    </div>
18
19    <div class="target">
20      <h2>Model</h2>
21      <ul>
22<li><a href="../../../nw/gfx/Model/IsVisible.html">IsVisible</a> (visibility of the model itself)</li>
23<li><a href="../../../nw/gfx/Model/IsMeshVisible.html">Meshes[&quot;*&quot;].IsVisible</a> (visibility of the mesh itself)</li>
24<li><a href="../../../nw/gfx/Model/IsMeshVisible.html">MeshNodeVisibilities[&quot;*&quot;].IsVisible</a> (visibility at the node level under DCC)</li>
25      </ul>
26    </div>
27
28    <div class="target">
29      <h2>Material</h2>
30      <ul>
31<li><a href="../../../nw/gfx/res/ResMaterialColor/GetEmission.html">Materials[&quot;*&quot;].MaterialColor.Emission</a></li>
32<li><a href="../../../nw/gfx/res/ResMaterialColor/GetAmbient.html">Materials[&quot;*&quot;].MaterialColor.Ambient</a></li>
33<li><a href="../../../nw/gfx/res/ResMaterialColor/GetDiffuse.html">Materials[&quot;*&quot;].MaterialColor.Diffuse</a> </li>
34<li><a href="../../../nw/gfx/res/ResMaterialColor/GetSpecular0.html">Materials[&quot;*&quot;].MaterialColor.Specular0</a></li>
35<li><a href="../../../nw/gfx/res/ResMaterialColor/GetSpecular1.html">Materials[&quot;*&quot;].MaterialColor.Specular1</a></li>
36<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant0.html">Materials[&quot;*&quot;].MaterialColor.Constant0</a></li>
37<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant1.html">Materials[&quot;*&quot;].MaterialColor.Constant1</a></li>
38<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant2.html">Materials[&quot;*&quot;].MaterialColor.Constant2</a></li>
39<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant3.html">Materials[&quot;*&quot;].MaterialColor.Constant3</a></li>
40<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant4.html">Materials[&quot;*&quot;].MaterialColor.Constant4</a></li>
41<li><a href="../../../nw/gfx/res/ResMaterialColor/GetConstant5.html">Materials[&quot;*&quot;].MaterialColor.Constant5</a></li>
42<li><a href="../../../nw/gfx/res/ResStandardTextureSampler/GetBorderColor.html">Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Sampler.BorderColor</a></li>
43<li><a href="../../../nw/gfx/res/ResTextureMapper/GetTexture.html">Materials[&quot;*&quot;].TextureMappers[&quot;*&quot;].Texture</a></li>
44<li><a href="../../../nw/gfx/res/ResBlendOperation/GetBlendColor.html">Materials[&quot;*&quot;].FragmentOperation.BlendOperation.BlendColor</a></li>
45<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetScale.html">Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Scale</a></li>
46<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetRotate.html">Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Rotate</a></li>
47<li><a href="../../../nw/gfx/res/ResTextureCoordinator/GetTranslate.html">Materials[&quot;*&quot;].TextureCoordinators[&quot;*&quot;].Translate</a></li>
48      </ul>
49    </div>
50
51    <div class="target">
52      <h2>Camera</h2>
53      <ul>
54<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li>
55<li>ViewUpdater.TargetPosition (<a href="../../../nw/gfx/res/ResAimTargetViewUpdater/GetTargetPosition.html">Aim</a>, <a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/GetTargetPosition.html">LookAt</a>)</li>
56<li><a href="../../../nw/gfx/res/ResAimTargetViewUpdater/GetTwist.html">ViewUpdater.Twist</a> (Aim only)</li>
57<li><a href="../../../nw/gfx/res/ResLookAtTargetViewUpdater/GetUpwardVector.html">ViewUpdater.UpwardVector</a> (LookAt only)</li>
58<li><a href="../../../nw/gfx/res/ResRotateViewUpdater/GetViewRotate.html">ViewUpdater.ViewRotate</a> (Rotate only)</li>
59<li><a href="../../../nw/gfx/res/ResCameraProjectionUpdater/GetNear.html">ProjectionUpdater.Near</a></li>
60<li><a href="../../../nw/gfx/res/ResCameraProjectionUpdater/GetFar.html">ProjectionUpdater.Far</a></li>
61<li><a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/GetFovy.html">ProjectionUpdater.Fovy</a> (Perspective only)</li>
62<li>ProjectionUpdater.AspectRatio (<a href="../../../nw/gfx/res/ResPerspectiveProjectionUpdater/GetAspectRatio.html">Perspective</a>, <a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/GetRect.html">Ortho</a>)</li>
63<li><a href="../../../nw/gfx/res/ResOrthoProjectionUpdater/GetRect.html">ProjectionUpdater.Height</a> (Ortho only)</li>
64      </ul>
65    </div>
66
67    <div class="target">
68      <h2>Lights</h2>
69      <h3 class="separator">Fragment light</h3>
70      <ul>
71<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li>
72<li><a href="../../../nw/gfx/res/ResFragmentLight/GetAmbient.html">Ambient</a></li>
73<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDiffuse.html">Diffuse</a></li>
74<li><a href="../../../nw/gfx/res/ResFragmentLight/GetSpecular0.html">Specular0</a></li>
75<li><a href="../../../nw/gfx/res/ResFragmentLight/GetSpecular1.html">Specular1</a></li>
76<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDirection.html">Direction</a> (DirectionalLight, SpotLight)</li>
77<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDistanceAttenuationStart.html">DistanceAttenuationStart</a> (PointLight, SpotLight)</li>
78<li><a href="../../../nw/gfx/res/ResFragmentLight/GetDistanceAttenuationEnd.html">DistanceAttenuationEnd</a> (PointLight, SpotLight)</li>
79<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li>
80      </ul>
81      <h3 class="separator">Vertex lights</h3>
82      <ul>
83<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li>
84<li><a href="../../../nw/gfx/res/ResVertexLight/GetAmbient.html">Ambient</a></li>
85<li><a href="../../../nw/gfx/res/ResVertexLight/GetDiffuse.html">Diffuse</a></li>
86<li><a href="../../../nw/gfx/res/ResVertexLight/GetDirection.html">Direction</a> (DirectionalLight, SpotLight)</li>
87<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationConstant</a> (PointLight, SpotLight)</li>
88<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationLinear</a> (PointLight, SpotLight)</li>
89<li><a href="../../../nw/gfx/res/ResVertexLight/GetDistanceAttenuation.html">DistanceAttenuationQuadratic</a> (PointLight, SpotLight)</li>
90<li><a href="../../../nw/gfx/res/ResVertexLight/GetSpotFactor.html">SpotExponent</a> (SpotLight)</li>
91<li><a href="../../../nw/gfx/res/ResVertexLight/GetSpotFactor.html">SpotCutoffAngle</a> (SpotLight)</li>
92<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li>
93      </ul>
94      <h3 class="separator">Hemispherical Lights</h3>
95      <ul>
96<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li>
97<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetGroundColor.html">GroundColor</a></li>
98<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetSkyColor.html">SkyColor</a></li>
99<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetDirection.html">Direction</a></li>
100<li><a href="../../../nw/gfx/res/ResHemiSphereLight/GetLerpFactor.html">LerpFactor</a></li>
101<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li>
102      </ul>
103      <h3 class="separator">Ambient light</h3>
104      <ul>
105<li><a href="../../../nw/gfx/TransformNode/Transform.html">Transform</a></li>
106<li><a href="../../../nw/gfx/res/ResAmbientLight/GetAmbient.html">Ambient</a></li>
107<li><a href="../../../nw/gfx/res/ResLight/IsLightEnabled.html">IsLightEnabled</a></li>
108      </ul>
109    </div>
110  <hr><p>CONFIDENTIAL</p></body>
111</html>
112