Elements That Can Be Animated
Skeletal Models
Skeleton.Bones["*"].AnimatedTransform
Model
IsVisible
(visibility of the model itself)
Meshes["*"].IsVisible
(visibility of the mesh itself)
MeshNodeVisibilities["*"].IsVisible
(visibility at the node level under DCC)
Material
Materials["*"].MaterialColor.Emission
Materials["*"].MaterialColor.Ambient
Materials["*"].MaterialColor.Diffuse
Materials["*"].MaterialColor.Specular0
Materials["*"].MaterialColor.Specular1
Materials["*"].MaterialColor.Constant0
Materials["*"].MaterialColor.Constant1
Materials["*"].MaterialColor.Constant2
Materials["*"].MaterialColor.Constant3
Materials["*"].MaterialColor.Constant4
Materials["*"].MaterialColor.Constant5
Materials["*"].TextureMappers["*"].Sampler.BorderColor
Materials["*"].TextureMappers["*"].Texture
Materials["*"].FragmentOperation.BlendOperation.BlendColor
Materials["*"].TextureCoordinators["*"].Scale
Materials["*"].TextureCoordinators["*"].Rotate
Materials["*"].TextureCoordinators["*"].Translate
Camera
Transform
ViewUpdater.TargetPosition (
Aim
,
LookAt
)
ViewUpdater.Twist
(Aim only)
ViewUpdater.UpwardVector
(LookAt only)
ViewUpdater.ViewRotate
(Rotate only)
ProjectionUpdater.Near
ProjectionUpdater.Far
ProjectionUpdater.Fovy
(Perspective only)
ProjectionUpdater.AspectRatio (
Perspective
,
Ortho
)
ProjectionUpdater.Height
(Ortho only)
Lights
Fragment light
Transform
Ambient
Diffuse
Specular0
Specular1
Direction
(DirectionalLight, SpotLight)
DistanceAttenuationStart
(PointLight, SpotLight)
DistanceAttenuationEnd
(PointLight, SpotLight)
IsLightEnabled
Vertex lights
Transform
Ambient
Diffuse
Direction
(DirectionalLight, SpotLight)
DistanceAttenuationConstant
(PointLight, SpotLight)
DistanceAttenuationLinear
(PointLight, SpotLight)
DistanceAttenuationQuadratic
(PointLight, SpotLight)
SpotExponent
(SpotLight)
SpotCutoffAngle
(SpotLight)
IsLightEnabled
Hemispherical Lights
Transform
GroundColor
SkyColor
Direction
LerpFactor
IsLightEnabled
Ambient light
Transform
Ambient
IsLightEnabled
CONFIDENTIAL