1 /*---------------------------------------------------------------------------* 2 Project: NintendoWare 3 File: win32.h 4 5 Copyright (C)2009-2011 Nintendo/HAL Laboratory, Inc. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain proprietary 8 information of Nintendo and/or its licensed developers and are protected by 9 national and international copyright laws. They may not be disclosed to third 10 parties or copied or duplicated in any form, in whole or in part, without the 11 prior written consent of Nintendo. 12 13 The content herein is highly confidential and should be handled accordingly. 14 15 $Revision: 31311 $ 16 *---------------------------------------------------------------------------*/ 17 18 #ifndef NW_CONFIG_PLATFORM_WIN32_H_ 19 #define NW_CONFIG_PLATFORM_WIN32_H_ 20 21 typedef __int8 s8; 22 typedef __int16 s16; 23 typedef __int32 s32; 24 typedef __int64 s64; 25 typedef unsigned __int8 u8; 26 typedef unsigned __int16 u16; 27 typedef unsigned __int32 u32; 28 typedef unsigned __int64 u64; 29 typedef float f32; 30 typedef double f64; 31 32 #define NW_LITTLE_ENDIAN 33 34 #define NW_ENABLE_FLOAT64 35 36 #define NW_PLATFORM_NAME WIN32 37 38 /* NW_CONFIG_PLATFORM_WIN32_H_ */ 39 #endif 40