1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: init_Allocator.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46347 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef NN_INIT_INIT_ALLOCATOR_H_ 17 #define NN_INIT_INIT_ALLOCATOR_H_ 18 19 #ifdef __cplusplus 20 21 #include <nn/types.h> 22 23 namespace nn { namespace fnd { 24 class IAllocator; 25 }} 26 27 namespace nn { namespace init { 28 29 /* Please see man pages for details 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 */ 54 void InitializeAllocator(size_t size); 55 56 void InitializeAllocator(uptr addr, size_t size); 57 58 /* Please see man pages for details 59 60 61 62 63 64 65 */ 66 nn::fnd::IAllocator* GetAllocator(void); 67 68 }} // namespace nn::init 69 70 71 #endif // ifdef __cplusplus 72 73 #endif // NN_INIT_INIT_ALLOCATOR_H_ 74