1 /*---------------------------------------------------------------------------*
2   Project:  Horizon
3   File:     init_Allocator.h
4 
5   Copyright (C)2009 Nintendo Co., Ltd.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Rev: 38724 $
14  *---------------------------------------------------------------------------*/
15 
16 /* Please see man pages for details
17 
18 
19 */
20 #ifndef NN_INIT_INIT_ALLOCATOR_H_
21 #define NN_INIT_INIT_ALLOCATOR_H_
22 
23 #ifdef __cplusplus
24 
25 #include <nn/types.h>
26 
27 namespace nn { namespace fnd {
28     class IAllocator;
29 }}
30 
31 namespace nn { namespace init {
32 
33     /* Please see man pages for details
34 
35 
36 
37 
38 
39 
40 
41 
42 
43     */
44     void InitializeAllocator(size_t size);
45 
46     void InitializeAllocator(uptr addr, size_t size);
47 
48     /* Please see man pages for details
49 
50     */
51     nn::fnd::IAllocator* GetAllocator(void);
52 
53 }} // namespace nn::init
54 
55 
56 #endif  // ifdef __cplusplus
57 
58 #endif // NN_INIT_INIT_ALLOCATOR_H_
59