1 /*---------------------------------------------------------------------------* 2 3 Copyright (C) Nintendo. All rights reserved. 4 5 These coded instructions, statements, and computer programs contain 6 proprietary information of Nintendo of America Inc. and/or Nintendo 7 Company Ltd., and are protected by Federal copyright law. They may 8 not be disclosed to third parties or copied or duplicated in any form, 9 in whole or in part, without the prior written consent of Nintendo. 10 11 *---------------------------------------------------------------------------*/ 12 13 #ifndef NN_EC_FILE_H_ 14 #define NN_EC_FILE_H_ 15 16 #include <nn/ec/ec_Types.h> 17 18 namespace nn { namespace ec { 19 20 //! @addtogroup nn_ec_class 21 //! @{ 22 23 /*! 24 @brief Class for handling files. 25 */ 26 class File : public RootObject, private NonCopyable<File> 27 { 28 public: 29 NN_EC_DECLARE_ACCESSOR; 30 NN_EC_DECLARE_IMPL; 31 32 public: 33 /*! 34 @brief Instantiates an object. 35 */ 36 File(); 37 38 /*! 39 @brief Destroys the object. 40 */ 41 virtual ~File(); 42 43 /*! 44 @brief Gets the data. 45 46 @return Returns the data. 47 */ 48 const void* GetData() const; 49 50 /*! 51 @brief Gets the data size. 52 53 @return Returns the data size. 54 */ 55 size_t GetDataSize() const; 56 57 protected: 58 // 59 NN_EC_IMPL; 60 }; 61 62 //! @} 63 64 }} // namespace nn::ec 65 66 #endif // NN_EC_FILE_H_ 67