/*---------------------------------------------------------------------------* Copyright (C) Nintendo. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. *---------------------------------------------------------------------------*/ #ifndef NN_EC_FILE_H_ #define NN_EC_FILE_H_ #include namespace nn { namespace ec { //! @addtogroup nn_ec_class //! @{ /*! @brief Class for handling files. */ class File : public RootObject, private NonCopyable { public: NN_EC_DECLARE_ACCESSOR; NN_EC_DECLARE_IMPL; public: /*! @brief Instantiates an object. */ File(); /*! @brief Destroys the object. */ virtual ~File(); /*! @brief Gets the data. @return Returns the data. */ const void* GetData() const; /*! @brief Gets the data size. @return Returns the data size. */ size_t GetDataSize() const; protected: // NN_EC_IMPL; }; //! @} }} // namespace nn::ec #endif // NN_EC_FILE_H_