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7<title>MPFSInit</title>
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11<h1>MPFSInit</h1>
12
13<h2>C Specification</h2>
14<p>
15<dl>
16  <dd><pre><code>#include &lt;revolution/mpfs.h&gt;</code></pre>
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18  <dd><pre><code>void MPFSInit( <a href="../mp/MPConfig.html">MPConfig</a> *<i><b>config</b></i>, MEMHeapHandle heap, const void *program );</code></pre>
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22
23<h2>Arguments</h2>
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25<table border="1">
26  <tr>
27<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>config</em></strong></code></td>
28<td width="520">The structure that specifies the <a href="../mp/MPStartup.html">MPStartup</a> function.</td>
29  </tr>
30  <tr>
31<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em><STRONG><EM><CODE>heap</CODE></EM></STRONG></em></strong></code></td>
32<td width="520">The handle of the memory heap that is used inside the MPFS library.</td>
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35<td valign="top" width="120" bgcolor="#ffffe8"><code><strong><em>program</em></strong></code></td>
36<td width="520">Pointer to the memory where the Nintendo DS program to be distributed is loaded.<br />This is the same as what is used by the MPDL library.</td>
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38</table>
39</p>
40
41<h2>Return Values</h2>
42
43<P>None.</P>
44
45<h2>Description</h2>
46
47<p>Initializes the MPFS library an prepares for its use.<br />This function must be called before the <code><a href="../mp/MPStartup.html">MPStartup</a></code> function is called.</p>
48
49<h2>See Also</h2>
50<p>
51<code><a href="./MPFSEnd.html">MPFSEnd()</a></code>, <code><a href="../mp/MPConfig.html">MPConfig</a></code>
52</p>
53
54<h2>Revision History</h2>
55
56<p>2007/02/09 Initial version.</p>
57
58<hr><p>CONFIDENTIAL</p></body>
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