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12<TITLE>MPDL API Function List</TITLE>
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14
15<H1>MPDL API Function List</H1>
16<H3><A href="intro.html">MPDL API Introduction</a></H3>
17<H3><A href="./sampledemos/demos.html">MPDL Sample Demos</a></H3>
18<H2><a name="Init">Initialization</a></H2>
19<TABLE border="1">
20  <TBODY>
21    <TR>
22<TD><A href="./MPDLStartup.html"><code>MPDLStartup</code></A></TD>
23<TD>Initializes the MPDL library and begins automatic control of MP communications internally.</TD>
24    </TR>
25    <TR>
26<TD><A href="./MPDLCleanup.html"><code>MPDLCleanup</code></A></TD>
27<TD>Terminates the MPDL library and ends automatic control of MP communications internally.</TD>
28    </TR>
29    <TR>
30<TD><A href="./MPDLIsAvailable.html"><code>MPDLIsAvailable</code></A></TD>
31<TD>The MPDL Library process is started, and a determination is made as to whether it can be used.</TD>
32    </TR>
33  </TBODY>
34</TABLE>
35
36<H2><a name="Control">Entry Control</a></H2>
37<TABLE border="1">
38  <TBODY>
39    <TR>
40<TD><A href="./MPDLGetEntryBitmap.html"><code>MPDLGetEntryBitmap</code></A></TD>
41<TD>Gets the status of currently entered players as a bitmap.</TD>
42    </TR>
43    <TR>
44<TD><A href="./MPDLResetEntryBitmap.html"><code>MPDLResetEntryBitmap</code></A></TD>
45<TD>Configures entries to be re-accepted for AIDs in the open state.</TD>
46</TR>
47<TR>
48<TD><A href="./MPDLGetBootableBitmap.html"><code>MPDLGetBootableBitmap</code></A></TD>
49<TD>Gets the status of the players in the &quot;download complete&quot; state as a bitmap.</TD>
50    </TR>
51    <TR>
52<TD><A href="./MPDLGetBootedBitmap.html"><code>MPDLGetBootedBitmap</code></A></TD>
53<TD>Gets a bitmap that indicates players who have finished rebooting.</TD>
54    </TR>
55    <TR>
56<TD><A href="./MPDLGetBootStopper.html"><code>MPDLGetBootStopper</code></A></TD>
57      <TD>Gets the reboots-prohibited setting applied when downloads are complete.</TD>
58    </TR>
59    <TR>
60      <TD><A href="./MPDLSetBootStopper.html"><code>MPDLSetBootStopper</code></A></TD>
61      <TD>Prohibits reboots when downloads are complete.</TD>
62    </TR>
63    <TR>
64      <TD><A href="./MPDLGetPlayerInfo.html"><code>MPDLGetPlayerInfo</code></A></TD>
65      <TD>Gets player information of the players in the &quot;currently entered&quot; or &quot;download complete&quot; state.</TD>
66    </TR>
67    <TR>
68      <TD><A href="./MPDLStartDownload.html"><code>MPDLStartDownloadEx</code></A></TD>
69      <TD>Closes new entries to the specified AID and begins download processing.</TD>
70    </TR>
71    <TR>
72      <TD><A href="./MPDLStartDownload.html"><code>MPDLStartDownload</code></A></TD>
73      <TD>Closes all download entries and begins download processing.</TD>
74    </TR>
75    <TR>
76      <TD><A href="./MPDLSetEntryFilterCallback.html"><code>MPDLSetEntryFilterCallback</code></A></TD>
77      <TD>Sets the entry permission callback to be invoked immediately after connecting.</TD>
78    </TR>
79  </TBODY>
80</TABLE>
81
82<H2><a name="Types">Types and Structures</a></H2>
83<TABLE border="1">
84  <TBODY>
85    <TR>
86      <TD><A href="./MPDLConfig.html"><code>MPDLConfig</code></A></TD>
87      <TD>Structure that stores the MPDL library's configuration information.</TD>
88    </TR>
89    <TR>
90      <TD><A href="./MPDLPlayerInfo.html"><code>MPDLPlayerInfo</code></A></TD>
91      <TD>Structure used to get player information. </TD>
92    </TR>
93    <TR>
94      <TD><A href="./MPDLEntryFilterCallback.html"><code>MPDLEntryFilterCallback</code></A></TD>
95      <TD>Prototype for an entry permission callback.</TD>
96    </TR>
97  </TBODY>
98</TABLE>
99
100<P><BR>
101</P>
102<hr><p>CONFIDENTIAL</p></body>
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104