1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3 4 5<HEAD> 6<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8 <BASE target="main"> 9 10<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 11 12<TITLE>MPDL API Function List</TITLE> 13</HEAD> 14 15<H1>MPDL API Function List</H1> 16<H3><A href="intro.html">MPDL API Introduction</a></H3> 17<H3><A href="./sampledemos/demos.html">MPDL Sample Demos</a></H3> 18<H2><a name="Init">Initialization</a></H2> 19<TABLE border="1"> 20 <TBODY> 21 <TR> 22<TD><A href="./MPDLStartup.html"><code>MPDLStartup</code></A></TD> 23<TD>Initializes the MPDL library and begins automatic control of MP communications internally.</TD> 24 </TR> 25 <TR> 26<TD><A href="./MPDLCleanup.html"><code>MPDLCleanup</code></A></TD> 27<TD>Terminates the MPDL library and ends automatic control of MP communications internally.</TD> 28 </TR> 29 <TR> 30<TD><A href="./MPDLIsAvailable.html"><code>MPDLIsAvailable</code></A></TD> 31<TD>The MPDL Library process is started, and a determination is made as to whether it can be used.</TD> 32 </TR> 33 </TBODY> 34</TABLE> 35 36<H2><a name="Control">Entry Control</a></H2> 37<TABLE border="1"> 38 <TBODY> 39 <TR> 40<TD><A href="./MPDLGetEntryBitmap.html"><code>MPDLGetEntryBitmap</code></A></TD> 41<TD>Gets the status of currently entered players as a bitmap.</TD> 42 </TR> 43 <TR> 44<TD><A href="./MPDLResetEntryBitmap.html"><code>MPDLResetEntryBitmap</code></A></TD> 45<TD>Configures entries to be re-accepted for AIDs in the open state.</TD> 46</TR> 47<TR> 48<TD><A href="./MPDLGetBootableBitmap.html"><code>MPDLGetBootableBitmap</code></A></TD> 49<TD>Gets the status of the players in the "download complete" state as a bitmap.</TD> 50 </TR> 51 <TR> 52<TD><A href="./MPDLGetBootedBitmap.html"><code>MPDLGetBootedBitmap</code></A></TD> 53<TD>Gets a bitmap that indicates players who have finished rebooting.</TD> 54 </TR> 55 <TR> 56<TD><A href="./MPDLGetBootStopper.html"><code>MPDLGetBootStopper</code></A></TD> 57 <TD>Gets the reboots-prohibited setting applied when downloads are complete.</TD> 58 </TR> 59 <TR> 60 <TD><A href="./MPDLSetBootStopper.html"><code>MPDLSetBootStopper</code></A></TD> 61 <TD>Prohibits reboots when downloads are complete.</TD> 62 </TR> 63 <TR> 64 <TD><A href="./MPDLGetPlayerInfo.html"><code>MPDLGetPlayerInfo</code></A></TD> 65 <TD>Gets player information of the players in the "currently entered" or "download complete" state.</TD> 66 </TR> 67 <TR> 68 <TD><A href="./MPDLStartDownload.html"><code>MPDLStartDownloadEx</code></A></TD> 69 <TD>Closes new entries to the specified AID and begins download processing.</TD> 70 </TR> 71 <TR> 72 <TD><A href="./MPDLStartDownload.html"><code>MPDLStartDownload</code></A></TD> 73 <TD>Closes all download entries and begins download processing.</TD> 74 </TR> 75 <TR> 76 <TD><A href="./MPDLSetEntryFilterCallback.html"><code>MPDLSetEntryFilterCallback</code></A></TD> 77 <TD>Sets the entry permission callback to be invoked immediately after connecting.</TD> 78 </TR> 79 </TBODY> 80</TABLE> 81 82<H2><a name="Types">Types and Structures</a></H2> 83<TABLE border="1"> 84 <TBODY> 85 <TR> 86 <TD><A href="./MPDLConfig.html"><code>MPDLConfig</code></A></TD> 87 <TD>Structure that stores the MPDL library's configuration information.</TD> 88 </TR> 89 <TR> 90 <TD><A href="./MPDLPlayerInfo.html"><code>MPDLPlayerInfo</code></A></TD> 91 <TD>Structure used to get player information. </TD> 92 </TR> 93 <TR> 94 <TD><A href="./MPDLEntryFilterCallback.html"><code>MPDLEntryFilterCallback</code></A></TD> 95 <TD>Prototype for an entry permission callback.</TD> 96 </TR> 97 </TBODY> 98</TABLE> 99 100<P><BR> 101</P> 102<hr><p>CONFIDENTIAL</p></body> 103</HTML> 104