1<html> 2 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 6 7<title>MPDLSetEntryFilterCallback</title> 8</head> 9 10<body> 11<h1>MPDLSetEntryFilterCallback</h1> 12 13<h2>Syntax</h2> 14<p> 15<dl> 16<dd><pre><code>#include <revolution/mpdl.h></code></pre> 17</dd> 18<dd><pre><code>void MPDLSetEntryFilterCallback(<a href="./MPDLEntryFilterCallback.html">MPDLEntryFilterCallback</a> func);</code></pre> 19</dd> 20</dl> 21</p> 22 23<h2>Arguments</h2> 24<p> 25<table border="1"> 26<tr> 27<td valign="top" width="120" bgcolor="#ffffe8"><SPAN class="arguments">func</SPAN></td> 28<td width="520">Entry permission callback (of type <a href="./MPDLEntryFilterCallback.html"><CODE>MPDLEntryFilterCallback</CODE></a>).<br /> 29 If <CODE>NULL</CODE> is specified, the default settings will be used, and entries will always be allowed.</td> 30</tr> 31</table> 32</p> 33 34<h2>Return Values</h2> 35<P>None.</P> 36 37<h2>Description</h2> 38<p>Sets a callback used to determine whether an entry should be permitted for a player who has just connected to the Wii console.<br /> You can use this, for example, to apply special access restrictions based on MAC addresses.</p> 39 40<h2>See Also</h2> 41<p> 42<a href="./MPDLEntryFilterCallback.html"><CODE>MPDLEntryFilterCallback</CODE></a><br /><a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a><BR><a href="./MPDLGetBootableBitmap.html"><CODE>MPDLGetBootableBitmap</CODE></a><BR><a href="./MPDLGetBootedBitmap.html"><CODE>MPDLGetBootedBitmap</CODE></a><BR><a href="./MPDLGetBootStopper.html"><CODE>MPDLGetBootStopper</CODE></a> 43</p> 44 45<h2>Revision History</h2> 46<p> 472008/10/08 Initial version.<br /> 48</p> 49 50<hr><p>CONFIDENTIAL</p></body> 51</html> 52