1<html> 2<head> 3<meta http-equiv="Content-Type" content="text/html; charset=windows-1252"> 4<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 5 6<title>MPDLResetEntryBitmap</title> 7</head> 8 9<body> 10<h1>MPDLResetEntryBitmap</h1> 11 12<h2>Syntax</h2> 13<p> 14<dl> 15<dd><pre><code>#include <revolution/mpdl.h></code></pre> 16</dd> 17<dd><pre><code>void MPDLResetEntryBitmap(u32 bitmap);</code></pre> 18</dd> 19</dl> 20</p> 21 22<h2>Arguments</h2> 23<p> 24<table border="1"> 25<tr> 26<td valign="top" width="120" bgcolor="#ffffe8"><SPAN class="arguments">bitmap</SPAN></td> 27<td width="520">AID bitset of players from which to resume accepting entries.<br /> <code> </code>For example, to specify players 1, 2, and 3, this would be <CODE>((1 << 1) | (1 << 2) | (1 << 3))</CODE>.<br /> <code> </code>This will ignore AIDs that are currently connected.</td> 28</tr> 29</table> 30</p> 31 32<h2>Return Values</h2> 33<P>Returns a bitmap of AIDs that were actually accepted and restarted.</P> 34 35<h2>Description</h2> 36 37<p>Re-accepts AID entries that are currently in the open state. This is called to start new download entries using AIDs that had already completed a download or were disconnected while downloading.</p> 38 39<h2>See Also</h2> 40<p> 41<a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a><BR><a href="./MPDLGetBootableBitmap.html"><CODE>MPDLGetBootableBitmap</CODE></a><BR><a href="./MPDLGetBootedBitmap.html"><CODE>MPDLGetBootedBitmap</CODE></a><BR><a href="./MPDLGetBootStopper.html"><CODE>MPDLGetBootStopper</CODE></a> 42</p> 43 44<h2>Revision History</h2> 45<p>2008/10/30 Initial version.</p> 46<hr><p>CONFIDENTIAL</p></body> 47</html> 48