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6<title>MPDLResetEntryBitmap</title>
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9<body>
10<h1>MPDLResetEntryBitmap</h1>
11
12<h2>Syntax</h2>
13<p>
14<dl>
15<dd><pre><code>#include &lt;revolution/mpdl.h&gt;</code></pre>
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17<dd><pre><code>void    MPDLResetEntryBitmap(u32 bitmap);</code></pre>
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21
22<h2>Arguments</h2>
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24<table border="1">
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26<td valign="top" width="120" bgcolor="#ffffe8"><SPAN class="arguments">bitmap</SPAN></td>
27<td width="520">AID bitset of players from which to resume accepting entries.<br /> <code>    </code>For example, to specify players 1, 2, and 3, this would be <CODE>((1 &lt;&lt; 1) | (1 &lt;&lt; 2) | (1 &lt;&lt; 3))</CODE>.<br /> <code>    </code>This will ignore AIDs that are currently connected.</td>
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31
32<h2>Return Values</h2>
33<P>Returns a bitmap of AIDs that were actually accepted and restarted.</P>
34
35<h2>Description</h2>
36
37<p>Re-accepts AID entries that are currently in the open state. This is called to start new download entries using AIDs that had already completed a download or were disconnected while downloading.</p>
38
39<h2>See Also</h2>
40<p>
41<a href="./MPDLStartDownload.html"><CODE>MPDLStartDownload</CODE></a><BR><a href="./MPDLGetBootableBitmap.html"><CODE>MPDLGetBootableBitmap</CODE></a><BR><a href="./MPDLGetBootedBitmap.html"><CODE>MPDLGetBootedBitmap</CODE></a><BR><a href="./MPDLGetBootStopper.html"><CODE>MPDLGetBootStopper</CODE></a>
42</p>
43
44<h2>Revision History</h2>
45<p>2008/10/30 Initial version.</p>
46<hr><p>CONFIDENTIAL</p></body>
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