1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN" 2 "http://www.w3.org/TR/html4/strict.dtd"> 3<html> 4<head> 5<meta http-equiv="Content-Type" content="text/html; charset=utf-8"> 6<link href="../css/manpage.css" rel="stylesheet" type="text/css"> 7<title>Linking 3D Models and Effects</title> 8</head> 9<body> 10<!-- =================================================== --> 11<h1 id="TUTORIAL_MODEL_LINK">Linking 3D Models and Effects</h1> 12<p>In this tutorial, we describe the procedure for using 3D Link to link models and effects exported from 3DEditor. </p> 13<p>3D Link is a feature that generates an effect at the specified time and place in a 3D model. </p> 14<p>An effect can be created while checking its current state in the Viewer. </p> 15<p>The basic procedure is given below.</p> 16<ul class="sub_page"> 17 <li><a href="#EQUIPMENT"> Preparing to Use 3D Link</a></li> 18 <li><a href="#NEW_LINK">Creating New Links</a></li> 19 <li><a href="#SET_LINK">Editing Links</a></li> 20 <li><a href="#CONFIRM_LINK">Checking Link Status</a></li> 21</ul> 22<!-- =================================================== --> <a name="EQUIPMENT"></a> 23<h2>Preparing to Use 3D Link</h2> 24<h3>Preparing a 3D model</h3> 25<p> To link with a 3D model, you must first transfer the model from 3DEditor to the Viewer. </p> 26<p>The 3D model used in this tutorial is located in the folder given below. </p> 27<p>Load all files in this folder into 3DEditor. </p> 28<p>" SampleData/Effect/Intermediate/ManualResource/Model_Link/3DEditor_Data "</p> 29<p>For information on using 3DEditor, see the 3DEditor manual. </p> 30<p>For details on using the Viewer, see the Viewer manual.</p> 31<h3>Creating a new project</h3> 32<p>On the main menu, select File > New > Project to open a dialog box for creating new projects. </p> 33<p>Without changing the project name, just press OK.</p> 34<h3>Loading effects</h3> 35<p>On the main menu, select File > Open, and load all effect data and texture data located in the Model Link folder.</p> 36<p>Brief comments on each effect are given below.</p> 37<ul> 38 <li>Change Model_Link_Fire_Effect to flame from a rocket</li> 39 <li>Model_Link_Line_Effect effect→Rocket movement effect line</li> 40 <li>Model_Link_Smoke_Effect effect→Smoke from rocket</li> 41</ul> 42<p> <a name="NEW_LINK"></a></p> 43<h2> Creating New Links</h2> 44<p>You can create link data inside the Project window.</p> 45<p>New links can be created in the following ways.</p> 46<ul> 47 <li>Press <B>Add a new link</B> on the Project window tool bar to open a dialog for creating a new link. </li> 48</ul> 49<p>Without changing the link name, just press OK to create link data on the Project window.</p> 50<a name="SET_LINK"></a> 51<h2>Editing Links</h2> 52<p>You can display a 3D Link window where you can set parameters. </p> 53<h3>Displaying the 3D Link window</h3> 54<p>The 3D Link window can be displayed in three ways.</p> 55<ul> 56 <li>Double-click the link to be edited.</li> 57 <li>Select the link to be edited and press <B>Properties window</B> on the main window toolbar. </li> 58 <li>Select the link to be edited and press Ctrl+P.</li> 59</ul> 60<p> The following is an image of the 3D Link window. </p> 61<p class="img"> <img src="images/tutorial_07_01.gif" alt=" Editing Links"> </p> 62<h3> Getting 3DEditor information</h3> 63<p> Press <B>Get information from Viewer</B> to get 3D model information exported from 3DEditor from the Viewer. </p> 64<p>Hereafter, this is the <B>Get information from Viewer</B> button. </p> 65<p class="img"> <img src="images/tutorial_07_03.gif" alt=" Get information from Viewer button"> </p> 66<h3>Selecting the link model</h3> 67<p>Select the 3D model to be linked based on information obtained from the Viewer.</p> 68<p>Select Model_Link from <B>Select Target Model</B>.</p> 69<h3>Editing lists</h3> 70<p>Set <B>Node Name</B>, <B>Effect Name</B>, <B>Create</B> and <B>Follow</B> for the list as follows.</p> 71<table> 72 <caption> 73 List Settings 74 </caption> 75 <thead> 76 <tr> 77 <td>Node Names</td> 78 <td>Effect Name</td> 79 <td>Start/Continue</td> 80 <td>Follow (S/R/T)</td> 81 </tr> 82 </thead> 83 <tr> 84 <td>Rocket</td> 85 <td>Model_Link_Line_Effect</td> 86 <td>10 / 75</td> 87 <td>OFF / ON / ON</td> 88 </tr> 89 <tr> 90 <td>RocketNozzle</td> 91 <td>Model_Link_Fire_Effect</td> 92 <td>10 / 90</td> 93 <td>OFF / OFF / ON</td> 94 </tr> 95 <tr> 96 <td>RocketNozzle</td> 97 <td>Model_Link_Smoke_Effect</td> 98 <td>100 / 170</td> 99 <td>OFF / OFF / ON</td> 100 </tr> 101</table> 102<dl class="enum"> 103 <dt>Selecting the node to link</dt> 104 <dd>Select one node for emitting an effect per line From the Node Name column. </dd> 105 <dt>Selecting Effects</dt> 106 <dd>Select the effect to be emitted from the selected node from the Effect Name column.</dd> 107 <dd>Particles under the selected effect can be grouped together and influenced by the node.</dd> 108 <dt>Specifying emission timing</dt> 109 <dd>Effect emission timing is specified in the Create column.</dd> 110 <dd><B>Start</B> specifies the time to start emitting an effect from a specified node.</dd> 111 <dd><B>Continue</B> specifies the time to stop emitting an effect from a specified node.</dd> 112 <dt>Follow node settings</dt> 113 <dd>You can specify whether an effect is separately being influenced by the scale, rotation, or translation of a node. </dd> 114</dl> 115<p class="warn">If there is more than one particle under a single effect, set <B>Follow effect</B> to either ON or OFF for all of them. Effects will not be correctly linked if this setting differs. </p> 116<p>For details on the <B>Follow effect</B> setting, click <a href="set_follow.html">here</a>.</p> 117<a name="CONFIRM_LINK"></a> 118<h2>Checking Link Status</h2> 119<p> You can check the link status by transferring edit results to the Viewer. </p> 120<p>You can transfer data to the Viewer using any of the following three methods.</p> 121<ul> 122 <li>On the 3D Link window menu, select Preview > 3D Link preview.</li> 123 <li>Press <B>3D Link preview</B> on the toolbar.</li> 124 <li>Use the F5 shortcut key.</li> 125</ul> 126<p> From this point on, the 3D model and effect are linked. </p> 127<p class="img"> <img src="images/tutorial_07_02.gif" alt=" Link Status"> </p> 128<p class="warn">Always put the main mode display in Effect mode first before checking the status with the Viewer.</p> 129<h3>Controlling the viewer playback range</h3> 130<p>Use the viewer controls to specify the playback range of the animation using the Viewer. </p> 131<p>The following methods are used to display Viewer Controls.</p> 132<ul> 133 <li>On the main window menu, select Tools > Viewer Controls. </li> 134</ul> 135<p>Be sure to set Viewer Controls as follows. </p> 136<p>With these settings, the animation can be made to repeat on the Viewer from Frame 0 to Frame 270.</p> 137<ul> 138 <li>Viewer playback range ON</li> 139 <li>Start 0</li> 140 <li>End 270</li> 141</ul> 142<hr><p>CONFIDENTIAL</p></body> 143</html> 144