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7<title>Linking 3D Models and Effects</title>
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10<!-- =================================================== -->
11<h1 id="TUTORIAL_MODEL_LINK">Linking 3D Models and Effects</h1>
12<p>In this tutorial, we describe the procedure for using 3D Link to link models and effects exported from 3DEditor. </p>
13<p>3D Link is a feature that generates an effect at the specified time and place in a 3D model. </p>
14<p>An effect can be created while checking its current state in the Viewer. </p>
15<p>The basic procedure is given below.</p>
16<ul class="sub_page">
17  <li><a href="#EQUIPMENT"> Preparing to Use 3D Link</a></li>
18  <li><a href="#NEW_LINK">Creating New Links</a></li>
19  <li><a href="#SET_LINK">Editing Links</a></li>
20  <li><a href="#CONFIRM_LINK">Checking Link Status</a></li>
21</ul>
22<!-- =================================================== --> <a name="EQUIPMENT"></a>
23<h2>Preparing to Use 3D Link</h2>
24<h3>Preparing a 3D model</h3>
25<p> To link with a 3D model, you must first transfer the model from 3DEditor to the Viewer. </p>
26<p>The 3D model used in this tutorial is located in the folder given below. </p>
27<p>Load all files in this folder into 3DEditor. </p>
28<p>&quot; SampleData/Effect/Intermediate/ManualResource/Model_Link/3DEditor_Data &quot;</p>
29<p>For information on using 3DEditor, see the 3DEditor manual. </p>
30<p>For details on using the Viewer, see the Viewer manual.</p>
31<h3>Creating a new project</h3>
32<p>On the main menu, select File &gt; New &gt; Project to open a dialog box for creating new projects. </p>
33<p>Without changing the project name, just press OK.</p>
34<h3>Loading effects</h3>
35<p>On the main menu, select File &gt; Open, and load all effect data and texture data located in the Model Link folder.</p>
36<p>Brief comments on each effect are given below.</p>
37<ul>
38  <li>Change Model_Link_Fire_Effect to flame from a rocket</li>
39  <li>Model_Link_Line_Effect effect→Rocket movement effect line</li>
40  <li>Model_Link_Smoke_Effect effect→Smoke from rocket</li>
41</ul>
42<p> <a name="NEW_LINK"></a></p>
43<h2> Creating New Links</h2>
44<p>You can create link data inside the Project window.</p>
45<p>New links can be created in the following ways.</p>
46<ul>
47  <li>Press <B>Add a new link</B> on the Project window tool bar to open a dialog for creating a new link. </li>
48</ul>
49<p>Without changing the link name, just press OK to create link data on the Project window.</p>
50<a name="SET_LINK"></a>
51<h2>Editing Links</h2>
52<p>You can display a 3D Link window where you can set parameters. </p>
53<h3>Displaying the 3D Link window</h3>
54<p>The 3D Link window can be displayed in three ways.</p>
55<ul>
56  <li>Double-click the link to be edited.</li>
57  <li>Select the link to be edited and press <B>Properties window</B> on the main window toolbar. </li>
58  <li>Select the link to be edited and press Ctrl+P.</li>
59</ul>
60<p> The following is an image of the 3D Link window. </p>
61<p class="img"> <img src="images/tutorial_07_01.gif" alt=" Editing Links"> </p>
62<h3> Getting 3DEditor information</h3>
63<p> Press <B>Get information from Viewer</B> to get 3D model information exported from 3DEditor from the Viewer. </p>
64<p>Hereafter, this is the <B>Get information from Viewer</B> button. </p>
65<p class="img"> <img src="images/tutorial_07_03.gif" alt=" Get information from Viewer button"> </p>
66<h3>Selecting the link model</h3>
67<p>Select the 3D model to be linked based on information obtained from the Viewer.</p>
68<p>Select Model_Link from <B>Select Target Model</B>.</p>
69<h3>Editing lists</h3>
70<p>Set <B>Node Name</B>, <B>Effect Name</B>, <B>Create</B> and <B>Follow</B> for the list as follows.</p>
71<table>
72  <caption>
73  List Settings
74  </caption>
75  <thead>
76    <tr>
77      <td>Node Names</td>
78      <td>Effect Name</td>
79      <td>Start/Continue</td>
80      <td>Follow (S/R/T)</td>
81    </tr>
82  </thead>
83  <tr>
84    <td>Rocket</td>
85    <td>Model_Link_Line_Effect</td>
86    <td>10 / 75</td>
87    <td>OFF / ON / ON</td>
88  </tr>
89  <tr>
90    <td>RocketNozzle</td>
91    <td>Model_Link_Fire_Effect</td>
92    <td>10 / 90</td>
93    <td>OFF / OFF / ON</td>
94  </tr>
95  <tr>
96    <td>RocketNozzle</td>
97    <td>Model_Link_Smoke_Effect</td>
98    <td>100 / 170</td>
99    <td>OFF / OFF / ON</td>
100  </tr>
101</table>
102<dl class="enum">
103  <dt>Selecting the node to link</dt>
104  <dd>Select one node for emitting an effect per line From the Node Name column. </dd>
105  <dt>Selecting Effects</dt>
106  <dd>Select the effect to be emitted from the selected node from the Effect Name column.</dd>
107  <dd>Particles under the selected effect can be grouped together and influenced by the node.</dd>
108  <dt>Specifying emission timing</dt>
109  <dd>Effect emission timing is specified in the Create column.</dd>
110  <dd><B>Start</B> specifies the time to start emitting an effect from a specified node.</dd>
111  <dd><B>Continue</B> specifies the time to stop emitting an effect from a specified node.</dd>
112  <dt>Follow node settings</dt>
113  <dd>You can specify whether an effect is separately being influenced by the scale, rotation, or translation of a node. </dd>
114</dl>
115<p class="warn">If there is more than one particle under a single effect, set <B>Follow effect</B> to either ON or OFF for all of them. Effects will not be correctly linked if this setting differs. </p>
116<p>For details on the <B>Follow effect</B> setting, click <a href="set_follow.html">here</a>.</p>
117<a name="CONFIRM_LINK"></a>
118<h2>Checking Link Status</h2>
119<p> You can check the link status by transferring edit results to the Viewer.  </p>
120<p>You can transfer data to the Viewer using any of the following three methods.</p>
121<ul>
122  <li>On the 3D Link window menu, select Preview &gt; 3D Link preview.</li>
123  <li>Press <B>3D Link preview</B> on the toolbar.</li>
124  <li>Use the F5 shortcut key.</li>
125</ul>
126<p> From this point on, the 3D model and effect are linked. </p>
127<p class="img"> <img src="images/tutorial_07_02.gif" alt=" Link Status"> </p>
128<p class="warn">Always put the main mode display in Effect mode first before checking the status with the Viewer.</p>
129<h3>Controlling the viewer playback range</h3>
130<p>Use the viewer controls to specify the playback range of the animation using the Viewer. </p>
131<p>The following methods are used to display Viewer Controls.</p>
132<ul>
133  <li>On the main window menu, select Tools &gt; Viewer Controls. </li>
134</ul>
135<p>Be sure to set Viewer Controls as follows. </p>
136<p>With these settings, the animation can be made to repeat on the Viewer from Frame 0 to Frame 270.</p>
137<ul>
138  <li>Viewer playback range  ON</li>
139  <li>Start  0</li>
140  <li>End  270</li>
141</ul>
142<hr><p>CONFIDENTIAL</p></body>
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