1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     math_Matrix44.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 19549 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_MATH_MATRIX44_H_
17 #define NW_MATH_MATRIX44_H_
18 
19 #include <nn/math/math_Matrix44.h>
20 
21 namespace nw {
22 namespace math {
23 using namespace nn::math;
24 using nn::math::MTX44;
25 
26 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya(
27     MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
28 NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage(
29     MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
30 NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax(
31     MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT);
32 
33 }  // namespace math
34 }  // namespace nw
35 
36 #if defined(NW_MATH_AS_INLINE)
37 #include <nw/math/inline/math_Matrix44.ipp>
38 #endif
39 
40 
41 #endif
42