/*---------------------------------------------------------------------------* Project: NintendoWare File: math_Matrix44.h Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc. All rights reserved. These coded instructions, statements, and computer programs contain proprietary information of Nintendo of America Inc. and/or Nintendo Company Ltd., and are protected by Federal copyright law. They may not be disclosed to third parties or copied or duplicated in any form, in whole or in part, without the prior written consent of Nintendo. $Revision: 19549 $ *---------------------------------------------------------------------------*/ #ifndef NW_MATH_MATRIX44_H_ #define NW_MATH_MATRIX44_H_ #include namespace nw { namespace math { using namespace nn::math; using nn::math::MTX44; NW_MATH_INLINE MTX44* MTX44TextureMatrixForMaya( MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); NW_MATH_INLINE MTX44* MTX44TextureMatrixForSoftimage( MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); NW_MATH_INLINE MTX44* MTX44TextureMatrixForMax( MTX44* pOut, float scaleS, float scaleT, float rotate, float translateS, float translateT); } // namespace math } // namespace nw #if defined(NW_MATH_AS_INLINE) #include #endif #endif