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7<title>KPADReset</title>
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11
12<h1>KPADReset</h1>
13
14<h2>Syntax</h2>
15<dl><dd><pre class="construction">
16#include &lt;revolution/kpad.h&gt;
17
18void KPADReset( void );
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20
21<h2>Arguments</h2>
22<p>None.</p>
23
24<h2>Return Values</h2>
25<p>None.</p>
26
27<H2>Description</H2>
28<p>
29Stops the rumble motor immediately. With a certain exception, the internal work will not be reset immediately. The actual reset will be performed at the next <a href="./KPADRead.html"><CODE>KPADRead</CODE></a> call.
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31
32<p>While this function may be effective when called at the time a value reset is desired (such as a scene change), it may adversely affect the button trigger operation. (If this function is called while a button is pressed, it will be treated as a new trigger input.)</p>
33
34<p>
35It is recommended not to call this function where possible in KPAD library version 2. It does not need to be called even when swapping external extension controllers.
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37
38<h2>See Also</h2>
39<p>None.</p>
40
41<H2>Revision History</H2>
42<P>
432006/10/25 Revised the description to match KPAD version 2.<br>2006/03/01 Initial version.<br>
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46
47<hr><p>CONFIDENTIAL</p></body>
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