#include <revolution/kpad.h> void KPADReset( void );
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Stops the rumble motor immediately. With a certain exception, the internal work will not be reset immediately. The actual reset will be performed at the next KPADRead call.
While this function may be effective when called at the time a value reset is desired (such as a scene change), it may adversely affect the button trigger operation. (If this function is called while a button is pressed, it will be treated as a new trigger input.)
It is recommended not to call this function where possible in KPAD library version 2. It does not need to be called even when swapping external extension controllers.
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2006/10/25 Revised the description to match KPAD version 2.
2006/03/01 Initial version.
CONFIDENTIAL