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8<TITLE>ind-bump-xyz</TITLE>
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11<H1 align="left">ind-bump-xyz</H1>
12
13<H2>Description</H2>
14<P>This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in the (x, y, z) object space.</P>
15
16<H2>Coverage</H2>
17<TABLE border="1" cellpadding="3" cellspacing="0.1" width="640">
18  <TBODY>
19    <TR>
20<TD width="30%" bgcolor="#C0C0C0"><EM><STRONG>Functions</STRONG></EM></TD>
21<TD width="25%" bgcolor="#C0C0C0"><EM><STRONG>Parameters</STRONG></EM></TD>
22<TD width="45%" bgcolor="#C0C0C0"><EM><STRONG>Description</STRONG></EM></TD>
23    </TR>
24    <TR>
25<TD width="30%"><A href="../../../gx/Indirect/GXSetNumIndStages.html"><CODE>GXSetNumIndStages</CODE></A></TD>
26<TD width="25%"><SPAN class="argument">Number of stages</SPAN></TD>
27      <TD width="45%">1</TD>
28    </TR>
29    <TR>
30<TD width="30%" rowspan="3"><A href="../../../gx/Indirect/GXSetIndTexOrder.html"><CODE>GXSetIndTexOrder</CODE></A></TD>
31<TD width="25%"><SPAN class="argument">Indirect stage</SPAN></TD>
32<TD width="45%"><CODE>GX_INDTEXSTAGE0</CODE></TD>
33    </TR>
34    <TR>
35<TD width="25%"><SPAN class="argument">Texture coordinates</SPAN></TD>
36<TD width="45%"><CODE>GX_TEXCOORD0</CODE></TD>
37    </TR>
38    <TR>
39<TD width="25%"><SPAN class="argument">Texture map</SPAN></TD>
40<TD width="45%"><CODE>GX_TEXMAP2</CODE></TD>
41    </TR>
42    <TR>
43<TD width="30%" rowspan="3"><A href="../../../gx/Indirect/GXSetIndTexCoordScale.html"><CODE>GXSetIndTexCoordScale</CODE></A></TD>
44<TD width="25%"><SPAN class="argument">Indirect stage</SPAN></TD>
45<TD width="45%"><CODE>GX_INDTEXSTAGE0</CODE></TD>
46    </TR>
47    <TR>
48<TD width="25%"><SPAN class="argument">S scale</SPAN></TD>
49<TD width="45%"><CODE>GX_ITS_1</CODE></TD>
50    </TR>
51    <TR>
52<TD width="25%"><SPAN class="argument">T scale</SPAN></TD>
53<TD width="45%"><CODE>GX_ITS_1</CODE></TD>
54    </TR>
55    <TR>
56<TD width="30%" rowspan="3"><A href="../../../gx/Indirect/GXSetIndTexMtx.html"><CODE>GXSetIndTexMtx</CODE></A></TD>
57<TD width="25%"><SPAN class="argument">Indirect Matrices</SPAN></TD>
58<TD width="45%"><CODE>GX_ITM_0</CODE></TD>
59    </TR>
60    <TR>
61<TD width="25%"><SPAN class="argument">Matrix</SPAN></TD>
62<TD width="45%">Various normal matrices.</TD>
63    </TR>
64    <TR>
65<TD width="25%"><SPAN class="argument">Scale value</SPAN></TD>
66      <TD width="45%">0</TD>
67    </TR>
68    <TR>
69<TD width="30%" rowspan="3"><A href="../../../gx/Indirect/GXSetTevIndBumpXYZ.html"><CODE>GXSetTevIndBumpXYZ</CODE></A></TD>
70<TD width="25%"><SPAN class="argument">TEV Stage</SPAN></TD>
71<TD width="45%"><CODE>GX_TEVSTAGE1</CODE></TD>
72    </TR>
73    <TR>
74<TD width="25%"><SPAN class="argument">Indirect stage</SPAN></TD>
75<TD width="45%"><CODE>GX_INDTEXSTAGE0</CODE></TD>
76    </TR>
77    <TR>
78<TD width="25%"><SPAN class="argument">Indirect Matrices</SPAN></TD>
79<TD width="45%"><CODE>GX_ITM_0</CODE></TD>
80    </TR>
81  </TBODY>
82</TABLE>
83
84<H2>Using the Demo</H2>
85<P>End the test with START. The Control Stick rotates the model.</P>
86
87<H2>Snapshot</H2>
88<P><IMG src="./images/ind-bump-xyz-0.jpg" alt="ind-bump-xyz-0.jpg (21206 bytes)" width="640" height="448"></P>
89<P><IMG src="./images/ind-bump-xyz-1.jpg" alt="ind-bump-xyz-1.jpg (18686 bytes)" width="640" height="448"></P>
90
91<H2>Required Data Files</H2>
92<P><CODE>$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test03.tpl</CODE></P>
93
94<H2>Revision History</H2>
95<P>2006/03/01 Initial version.<br>
96</P>
97
98<hr><p>CONFIDENTIAL</p></body>
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