This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in the (x, y, z) object space.
| Functions | Parameters | Description |
GXSetNumIndStages |
Number of stages | 1 |
GXSetIndTexOrder |
Indirect stage | GX_INDTEXSTAGE0 |
| Texture coordinates | GX_TEXCOORD0 |
|
| Texture map | GX_TEXMAP2 |
|
GXSetIndTexCoordScale |
Indirect stage | GX_INDTEXSTAGE0 |
| S scale | GX_ITS_1 |
|
| T scale | GX_ITS_1 |
|
GXSetIndTexMtx |
Indirect Matrices | GX_ITM_0 |
| Matrix | Various normal matrices. | |
| Scale value | 0 | |
GXSetTevIndBumpXYZ |
TEV Stage | GX_TEVSTAGE1 |
| Indirect stage | GX_INDTEXSTAGE0 |
|
| Indirect Matrices | GX_ITM_0 |
End the test with START. The Control Stick rotates the model.


$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test03.tpl
2006/03/01 Initial version.
CONFIDENTIAL