ind-bump-xyz

Description

This program shows how to render an indirect texture for environment-mapped bump mapping. The indirect map consists of offsets in the (x, y, z) object space.

Coverage

Functions Parameters Description
GXSetNumIndStages Number of stages 1
GXSetIndTexOrder Indirect stage GX_INDTEXSTAGE0
Texture coordinates GX_TEXCOORD0
Texture map GX_TEXMAP2
GXSetIndTexCoordScale Indirect stage GX_INDTEXSTAGE0
S scale GX_ITS_1
T scale GX_ITS_1
GXSetIndTexMtx Indirect Matrices GX_ITM_0
Matrix Various normal matrices.
Scale value 0
GXSetTevIndBumpXYZ TEV Stage GX_TEVSTAGE1
Indirect stage GX_INDTEXSTAGE0
Indirect Matrices GX_ITM_0

Using the Demo

End the test with START. The Control Stick rotates the model.

Snapshot

ind-bump-xyz-0.jpg (21206 bytes)

ind-bump-xyz-1.jpg (18686 bytes)

Required Data Files

$REVOLUTION_SDK_ROOT/dvddata/gxTests/dnt-test03.tpl

Revision History

2006/03/01 Initial version.


CONFIDENTIAL