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9<title>GXInitTexObjUserData</title>
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14<h1 align="left">GXInitTexObjUserData</h1>
15
16
17<h2>C Specification</h2>
18
19<dl>
20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE>
21  </dd>
22<dd><pre><CODE>void GXInitTexObjUserData(
23<a href="../Structures/GXTexObj.html">GXTexObj</a>*      obj,
24void*         user_data );</CODE></pre>
25  </dd>
26</dl>
27<h2>Arguments</h2>
28<TABLE border="1" cellpadding="3" cellspacing="0.1">
29
30    <tr>
31<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE><em><strong><code>obj</code></strong></em></CODE></strong></em></TD>
32<TD width="520">Pointer to a texture object</TD>
33    </tr>
34  <tr>
35<TD width="120" valign="top" bgcolor="#ffffe8"><em><strong><CODE>user_data</CODE></strong></em></TD>
36<TD width="520">Pointer to user data</TD>
37    </tr>
38
39</TABLE>
40<h2>Return Values</h2>
41
42<p>None.</p>
43
44<h2>Description</h2>
45
46<P>This function sets a pointer to user data in the <a href="../Structures/GXTexObj.html"><code>GXTexObj</code></a> structure.&nbsp;This pointer can be retrieved using <a href="GXGetTexObjUserData.html"><code>GXGetTexObjUserData</code></a>.&nbsp;Use this mechanism to attach private data structures to the texture object.</P>
47
48<h2>See Also</h2>
49
50<p><a href="GXInitTexObjCI.html">GXInitTexObjCI</a><br> <a href="GXInitTexObjLOD.html">GXInitTexObjLOD</a><br> <a href="GXLoadTexObj.html">GXLoadTexObj</a><br> <a href="../Texture/GXSetTexRegionCallback.html">GXSetTexRegionCallBack</a></p>
51<P><A href="GXTexObjInitFlow.html"><CODE>GXTexObj</CODE> Initialization Flow</A></P>
52<H2>Revision History</H2>
53<P>03/01/2006 Initial version.</P>
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