#include <revolution/gx.h>
void GXInitTexObjUserData(
GXTexObj* obj,
void* user_data );
|
Pointer to a texture object |
user_data |
Pointer to user data |
None.
This function sets a pointer to user data in the GXTexObj structure. This pointer can be retrieved using GXGetTexObjUserData. Use this mechanism to attach private data structures to the texture object.
GXInitTexObjCI
GXInitTexObjLOD
GXLoadTexObj
GXSetTexRegionCallBack
03/01/2006 Initial version.