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9<title>GXGetTlutObjNumEntries</title>
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14<h1 align="left">GXGetTlutObjNumEntries</h1>
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17<h2>C Specification</h2>
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20<dd><PRE><CODE>#include &lt;revolution/gx.h&gt;</CODE></PRE></dd>
21<dd><pre><CODE>u16 GXGetTlutObjNumEntries( const <a href="../Structures/GXTlutObj.html">GXTlutObj</a><em>* tlut_obj</em> );</CODE></pre></dd>
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24<h2>Arguments</h2>
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27  <tr>
28<td width="120" bgcolor="#ffffe8"><em><strong><CODE>tlut_obj</CODE></strong></em></td>
29<td width="520">Pointer to a <a href="../Structures/GXTlutObj.html"><code>GXTlutObj</code></a> structure &nbsp;</td>
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33<h2>Return Values</h2>
34<P>The number of entries in a TLUT in main memory.</P>
35<H2>Description</H2>
36<P>This function returns the number of entries in a texture lookup table (TLUT) in main memory from <em><strong><code>tlut_obj</code></strong></em>.&nbsp;The TLUT object is initialized using <a href="GXInitTlutObj.html"><code>GXInitTlutObj</code></a>.</P>
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38<h2>See Also</h2>
39<H2>Revision History</H2>
40<P>03/01/2006 Initial version.</P>
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