1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 8<TITLE>GXInitLightColor</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GXInitLightColor</H1> 12<H2>C Specification</H2> 13<DL> 14 <DD> 15<PRE><CODE>#include <revolution/gx.h></CODE></PRE> 16 <DD> 17<PRE><CODE>void GXInitLightColor( 18<A href="../Structures/GXLightObj.html">GXLightObj</A>* lt_obj, 19<A href="../Structures/GXColor.html">GXColor</A> color );</CODE></PRE> 20</DL> 21<H2>Arguments</H2> 22<TABLE border="1" cellpadding="3" cellspacing="0.1"> 23 <TBODY> 24 <TR> 25<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>lt_obj</CODE></STRONG></EM></TD> 26<TD width="520">Pointer to a light object</TD> 27 </TR> 28 <TR> 29<TD width="120" bgcolor="#ffffe8"><EM><STRONG><CODE>color</CODE></STRONG></EM></TD> 30<TD width="520">Color of the light</TD> 31 </TR> 32 </TBODY> 33</TABLE> 34<H2>Return Values</H2> 35<P>None.</P> 36<H2>Description</H2> 37<P>This function sets the color of the light from the light object. The memory for the light object should be allocated by the application; this function does not load the hardware register directly. To load a light object into a hardware light, use <a href="GXLoadLightObjImm.html"><code>GXLoadLightObjImm</code></a> or <a href="GXLoadLightObjIndx.html"><code>GXLoadLightObjIndx</code></a>.</P> 38<H2>See Also</H2> 39<P><code><a href="GXLoadLightObjImm.html">GXLoadLightObjImm</a><br> <a href="GXLoadLightObjIndx.html">GXLoadLightObjIndx</a><br> <a href="GXSetChanCtrl.html">GXSetChanCtrl</a></code><br> <code><a href="GXGetLightColor.html">GXGetLightColor</a></code></P> 40<P><A href="GXLightObjInitFlow.html">GXLightObj Initialization Flow</A></P> 41<H2>Revision History</H2> 42<P>03/01/2006 Initial version.</P> 43</BODY> 44</HTML>