#include <revolution/gx.h>
void GXInitLightColor(
GXLightObj* lt_obj,
GXColor color );
lt_obj |
Pointer to a light object |
color |
Color of the light |
None.
This function sets the color of the light from the light object. The memory for the light object should be allocated by the application; this function does not load the hardware register directly. To load a light object into a hardware light, use GXLoadLightObjImm or GXLoadLightObjIndx.
GXLoadLightObjImm
GXLoadLightObjIndx
GXSetChanCtrl
GXGetLightColor
GXLightObj Initialization Flow
03/01/2006 Initial version.