1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<html> 3 4<head> 5<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<META http-equiv="Content-Style-Type" content="text/css"> 8<LINK rel="stylesheet" type="text/css" href="../../CSS/revolution.css"> 9<title>GXDrawCylinder</title> 10</head> 11 12<body> 13 14<h1 align="left">GXDrawCylinder</h1> 15 16 17<h2>C Specification</h2> 18 19<dl> 20<dd><PRE><CODE>#include <revolution/gx.h></CODE></PRE></dd> 21<dd><pre><CODE>void GXDrawCylinder( u8 numEdges );</CODE></pre></dd> 22</dl><h2>Arguments</h2> 23<TABLE border="1" cellpadding="3" cellspacing="0.1"> 24 <tr> 25<TD width="120" bgcolor="#ffffe8"><em><strong><CODE>numEdges</font></strong></em></TD> 26<TD width="520">Number of sides of the cylinder. Max value is 99</TD> 27 </tr> 28</TABLE> 29<h2>Return Values</h2> 30 31<p>None.</p> 32<H2>Description</H2> 33<P>This function draws a unit cylinder. The cylinder has a radius of 1.0 and a height of 2.0. You can specify the number of radial divisions used to draw the cylinder using <code><em><strong>numEdges</strong></em></code>.</P> 34<P><code>GXDrawCylinder</code> generates both position and normal information in 32-bit floating point. The function saves the current vertex descriptor and the vertex attribute format used before drawing (and restores them afterward) so as not to interfere with the application's state. An example usage is:<br></P> 35<P><a href="GXDrawCylinder.html">GXDrawCylinder</a>(16);</code><br></P> 36<P>The model is drawn centered about the origin.</P> 37 38 39 40 41<h2>See Also</h2> 42<H2>Revision History</H2> 43<P>03/01/2006 Initial version.</P> 44</BODY> 45</HTML>