1 /*---------------------------------------------------------------------------*
2   Project:  NintendoWare
3   File:     gfx_AnimHelper.h
4 
5   Copyright (C)2009-2010 Nintendo Co., Ltd./HAL Laboratory, Inc.  All rights reserved.
6 
7   These coded instructions, statements, and computer programs contain
8   proprietary information of Nintendo of America Inc. and/or Nintendo
9   Company Ltd., and are protected by Federal copyright law.  They may
10   not be disclosed to third parties or copied or duplicated in any form,
11   in whole or in part, without the prior written consent of Nintendo.
12 
13   $Revision: 24711 $
14  *---------------------------------------------------------------------------*/
15 
16 #ifndef NW_GFX_ANIMHELPER_H_
17 #define NW_GFX_ANIMHELPER_H_
18 
19 #include <nw/anim/anim_AnimFrameController.h>
20 #include <nw/anim/res/anim_ResAnim.h>
21 #include <nw/anim/res/anim_ResAnimGroup.h>
22 #include <nw/gfx/gfx_GfxObject.h>
23 
24 namespace nw {
25 namespace gfx {
26 
27 
28 //---------------------------------------------------------------------------
29 //! @brief        アニメーションの BaseObjectPath から特定のオーナークラスの
30 //!               ポインタを取得します。
31 //!
32 //! @param[in]    resMat  マテリアルリソースです。
33 //! @param[in]    name    オーナーオブジェクト名です。
34 //---------------------------------------------------------------------------
35 NW_DEPRECATED_FUNCTION(void*  GetBaseObject(nw::gfx::ResMaterial resMat, const char* name));
36 
37 
38 } // namespace gfx
39 } // namespace nw
40 
41 #endif // NW_GFX_ANIMHELPER_H_
42