1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META http-equiv="Content-Style-Type" content="text/css"> 6<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<TITLE>GDPadCurr32</TITLE> 9</HEAD> 10<BODY> 11<H1 align="left">GDPadCurr32</H1> 12 13<H2>Syntax</H2> 14<dl><dd><pre class="construction"> 15#include <revolution/gd.h> 16 17void GDPadCurr32(); 18</pre></dd></dl> 19 20<H2>Arguments</H2> 21<P>None.</P> 22 23<H2>Return Values</H2> 24<P>None.</P> 25 26<H2>Description</H2> 27<P>This function ensures that the memory buffer is padded with zeros on a 32-byte boundary for the current graphics display list object. The actual display list data is stored in the memory buffer.</P> 28<P>This function is typically used after all the desired graphics commands have been written out to a display list. This function clears the memory from the current location pointer to the next 32-byte boundary (the current location pointer is also advanced at this time). This method is necessary because the graphics processor requires a 32-byte alignment. Once this function completes, calling the <a href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></a> function is recommended.</P> 29 30<H2>See Also</H2> 31<P class="reference"> 32<A href="GDFlushCurrToMem.html">GDFlushCurrToMem</A> 33</P> 34 35<H2>Revision History</H2> 36<P> 372006/03/01 Initial version.<BR> 38</P> 39 40<hr><p>CONFIDENTIAL</p></body> 41</HTML>