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8<TITLE>GDPadCurr32</TITLE>
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11<H1 align="left">GDPadCurr32</H1>
12
13<H2>Syntax</H2>
14<dl><dd><pre class="construction">
15#include &lt;revolution/gd.h&gt;
16
17void GDPadCurr32();
18</pre></dd></dl>
19
20<H2>Arguments</H2>
21<P>None.</P>
22
23<H2>Return Values</H2>
24<P>None.</P>
25
26<H2>Description</H2>
27<P>This function ensures that the memory buffer is padded with zeros on a 32-byte boundary for the current graphics display list object. The actual display list data is stored in the memory buffer.</P>
28<P>This function is typically used after all the desired graphics commands have been written out to a display list.&nbsp;This function clears the memory from the current location pointer to the next 32-byte boundary (the current location pointer is also advanced at this time). This method is necessary because the graphics processor requires a 32-byte alignment. Once this function completes, calling the <a href="GDFlushCurrToMem.html"><CODE>GDFlushCurrToMem</CODE></a> function is recommended.</P>
29
30<H2>See Also</H2>
31<P class="reference">
32<A href="GDFlushCurrToMem.html">GDFlushCurrToMem</A>
33</P>
34
35<H2>Revision History</H2>
36<P>
372006/03/01 Initial version.<BR>
38</P>
39
40<hr><p>CONFIDENTIAL</p></body>
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