#include <revolution/gd.h> void GDPadCurr32();
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This function ensures that the memory buffer is padded with zeros on a 32-byte boundary for the current graphics display list object. The actual display list data is stored in the memory buffer.
This function is typically used after all the desired graphics commands have been written out to a display list. This function clears the memory from the current location pointer to the next 32-byte boundary (the current location pointer is also advanced at this time). This method is necessary because the graphics processor requires a 32-byte alignment. Once this function completes, calling the GDFlushCurrToMem function is recommended.
2006/03/01 Initial version.
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