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8<title>G3X_SetShading</title>
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14<h1 align="left">G3X_SetShading <img src="../../image/NTR.gif"align="middle"><img src="../../image/TWL.gif" align="middle"></H1>
15<H2>Syntax</H2>
16
17<dl>
18  <dd>
19<CODE>#include &lt;nitro/gx/g3x.h&gt;</CODE><BR>
20  <BR>
21  <CODE>void G3X_SetShading(GXShading shading);</CODE></dd>
22</dl><h2>Arguments</h2>
23
24<table border="1" width="100%">
25  <tr>
26    <td width="13%"><em><strong><font face="Courier New">shading</font></strong></em></td>
27    <td width="87%">Selects either toon shading or highlight shading</td>
28  </tr>
29  </table>
30<h2>Return Values</h2>
31<p>None.</p>
32<H2>Description</H2>
33<P>This function selects whether to use toon shading or highlight shading. It determines which shading to use when <CODE>GX_POLYGONMODE_TOON</CODE> is selected as the polygon mode with the <CODE><A href="G3_PolygonAttr.html">G3_PolygonAttr</A></CODE> function.
34</P>
35<TABLE border="1">
36  <TBODY>
37    <TR>
38      <TD width="30%"><CODE>GX_SHADING_TOON</CODE></TD>
39      <TD>Toon shading</TD>
40    </TR>
41    <TR>
42      <TD><CODE>GX_SHADING_HIGHLIGHT</CODE></TD>
43      <TD>Highlight shading</TD>
44    </TR>
45  </TBODY>
46</TABLE>
47<P>The following indicates the type definition for <CODE>GXShading</CODE> format.</P>
48<PRE><CODE>typedef enum
49{
50    GX_SHADING_TOON = 0,
51    GX_SHADING_HIGHLIGHT = 1
52}
53GXShading;</CODE></PRE>
54<h2>See Also</h2>
55<P><A href="G3_PolygonAttr.html" target="_self">G3*_PolygonAttr</A></P>
56<H2>Revision History</H2>
57<P>2004/01/19 Initial version.</P>
58<hr><p>CONFIDENTIAL</p></body>
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