1<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN"> 2<HTML> 3<HEAD> 4<META http-equiv="Content-Type" content="text/html; charset=windows-1252"> 5<META name="GENERATOR" content="Microsoft FrontPage 5.0"> 6<META http-equiv="Content-Style-Type" content="text/css"> 7<LINK rel="stylesheet" type="text/css" href="../CSS/revolution.css"> 8<BASE target="main"> 9<TITLE>Wii Bitmap Font (FNT) API Function List</TITLE> 10</HEAD> 11<BODY> 12 13<H1>Wii Bitmap Font (FNT) API Function List</H1> 14<H2><A name="FNT">Font Functions</A></H2> 15<TABLE class="api_list" border="1"> 16 <TBODY> 17 <TR> 18<TH><A href="./FNTGetDataSize.html">FNTGetDataSize</A></TH> 19<TD>Gets the font data's buffer size required to use the font.</TD> 20 </TR> 21 <TR> 22<TH><A href="./FNTConstruct.html">FNTConstruct</A></TH> 23<TD>Expands the font resource data loaded into memory.</TD> 24 </TR> 25 <TR> 26<TH><A href="./FNTInitStreamingConstruct.html">FNTInitStreamingConstruct</A></TH> 27<TD>Performs initialization to expand fonts while loading font resources successively.</TD> 28 </TR> 29 <TR> 30<TH><A href="./FNTStreamingConstruct.html">FNTStreamingConstruct</A></TH> 31<TD>Reads the font resource in order and expands the data.</TD> 32 </TR> 33 <TR> 34<TH><A href="./FNTGetTexture.html">FNTGetTexture</A></TH> 35<TD>Gets the font texture information of the first text character in the specified string.</TD> 36 </TR> 37 <TR> 38<TH><A href="./FNTGetTextureFormat.html">FNTGetTextureFormat</A></TH> 39<TD>Gets format of the texture image sheet.</TD> 40 </TR> 41 <TR> 42<TH><A href="./FNTGetWidth.html">FNTGetWidth</A></TH> 43<TD>Gets the texel width of the first text character in the specified string.</TD> 44 </TR> 45 <TR> 46<TH><A href="./FNTGetMetrics.html">FNTGetMetrics</A></TH> 47<TD>Gets font size information.</TD> 48 </TR> 49 <TR> 50<TH><A href="./FNTGetEncoding.html">FNTGetEncoding</A></TH> 51<TD>Gets the current character encoding method.</TD> 52 </TR> 53 <TR> 54<TH><A href="./FNTSetEncoding.html">FNTSetEncoding</A></TH> 55<TD>Sets the character encoding method.</TD> 56 </TR> 57 <TR> 58<TH><A href="./FNTSetAlternateChar.html">FNTSetAlternateChar</A></TH> 59<TD>Changes the alternate character for the font.</TD> 60 </TR> 61 <TR> 62<TH><A href="./FNTGetTileBufferSize.html">FNTGetTileBufferSize</A></TH> 63<TD>Obtains the buffer size required to tile texture image sheets.</TD> 64 </TR> 65 <TR> 66<TH><A href="./FNTUntileTexture.html">FNTUntileTexture</A></TH> 67<TD>Untiles texture image sheets.</TD> 68 </TR> 69 <TR> 70<TH><A href="./FNTTileTexture.html">FNTTileTexture</A></TH> 71<TD>Tiles texture image sheets.</TD> 72 </TR> 73 </TBODY> 74</TABLE> 75 76<H2><A name="struct">Structures</A></H2> 77<TABLE class="api_list" border="1"> 78 <TBODY> 79 <TR> 80<TH><A href="./FNTHeader.html">FNTHeader</A></TH> 81<TD>Stores font data information.</TD> 82 </TR> 83 <TR> 84<TH><A href="./FNTTexture.html">FNTTexture</A></TH> 85<TD>Stores texture information used to draw a single character using the font.</TD> 86 </TR> 87 <TR> 88<TH><A href="./FNTMetrics.html">FNTMetrics</A></TH> 89<TD>Stores size information for fonts.</TD> 90 </TR> 91 </TBODY> 92</TABLE> 93 94<H2><A name="enum">Enumerated Types</A></H2> 95<TABLE class="api_list" border="1"> 96 <TBODY> 97 <TR> 98<TH><A href="./FNTConstructResult.html">FNTConstructResult</A></TH> 99<TD>Used to define the progress status of the font expansion process.</TD> 100 </TR> 101 <TR> 102<TH><A href="./FNTEncoding.html">FNTEncoding</A></TH> 103<TD>Used to define the character encoding method of the font.</TD> 104 </TR> 105 </TBODY> 106</TABLE> 107<BR> 108 109<hr><p>CONFIDENTIAL</p></body> 110</HTML> 111