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9<TITLE>Wii Bitmap Font (FNT) API Function List</TITLE>
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12
13<H1>Wii Bitmap Font (FNT) API Function List</H1>
14<H2><A name="FNT">Font Functions</A></H2>
15<TABLE class="api_list" border="1">
16  <TBODY>
17    <TR>
18<TH><A href="./FNTGetDataSize.html">FNTGetDataSize</A></TH>
19<TD>Gets the font data's buffer size required to use the font.</TD>
20    </TR>
21    <TR>
22<TH><A href="./FNTConstruct.html">FNTConstruct</A></TH>
23<TD>Expands the font resource data loaded into memory.</TD>
24    </TR>
25    <TR>
26<TH><A href="./FNTInitStreamingConstruct.html">FNTInitStreamingConstruct</A></TH>
27<TD>Performs initialization to expand fonts while loading font resources successively.</TD>
28    </TR>
29    <TR>
30<TH><A href="./FNTStreamingConstruct.html">FNTStreamingConstruct</A></TH>
31<TD>Reads the font resource in order and expands the data.</TD>
32    </TR>
33    <TR>
34<TH><A href="./FNTGetTexture.html">FNTGetTexture</A></TH>
35<TD>Gets the font texture information of the first text character in the specified string.</TD>
36    </TR>
37    <TR>
38<TH><A href="./FNTGetTextureFormat.html">FNTGetTextureFormat</A></TH>
39<TD>Gets format of the texture image sheet.</TD>
40    </TR>
41    <TR>
42<TH><A href="./FNTGetWidth.html">FNTGetWidth</A></TH>
43<TD>Gets the texel width of the first text character in the specified string.</TD>
44    </TR>
45    <TR>
46<TH><A href="./FNTGetMetrics.html">FNTGetMetrics</A></TH>
47<TD>Gets font size information.</TD>
48    </TR>
49    <TR>
50<TH><A href="./FNTGetEncoding.html">FNTGetEncoding</A></TH>
51<TD>Gets the current character encoding method.</TD>
52    </TR>
53    <TR>
54<TH><A href="./FNTSetEncoding.html">FNTSetEncoding</A></TH>
55<TD>Sets the character encoding method.</TD>
56    </TR>
57    <TR>
58<TH><A href="./FNTSetAlternateChar.html">FNTSetAlternateChar</A></TH>
59<TD>Changes the alternate character for the font.</TD>
60    </TR>
61    <TR>
62<TH><A href="./FNTGetTileBufferSize.html">FNTGetTileBufferSize</A></TH>
63<TD>Obtains the buffer size required to tile texture image sheets.</TD>
64    </TR>
65    <TR>
66<TH><A href="./FNTUntileTexture.html">FNTUntileTexture</A></TH>
67<TD>Untiles texture image sheets.</TD>
68    </TR>
69    <TR>
70<TH><A href="./FNTTileTexture.html">FNTTileTexture</A></TH>
71<TD>Tiles texture image sheets.</TD>
72    </TR>
73  </TBODY>
74</TABLE>
75
76<H2><A name="struct">Structures</A></H2>
77<TABLE class="api_list" border="1">
78  <TBODY>
79    <TR>
80<TH><A href="./FNTHeader.html">FNTHeader</A></TH>
81<TD>Stores font data information.</TD>
82    </TR>
83    <TR>
84<TH><A href="./FNTTexture.html">FNTTexture</A></TH>
85<TD>Stores texture information used to draw a single character using the font.</TD>
86    </TR>
87    <TR>
88<TH><A href="./FNTMetrics.html">FNTMetrics</A></TH>
89<TD>Stores size information for fonts.</TD>
90    </TR>
91  </TBODY>
92</TABLE>
93
94<H2><A name="enum">Enumerated Types</A></H2>
95<TABLE class="api_list" border="1">
96  <TBODY>
97    <TR>
98<TH><A href="./FNTConstructResult.html">FNTConstructResult</A></TH>
99<TD>Used to define the progress status of the font expansion process.</TD>
100    </TR>
101    <TR>
102<TH><A href="./FNTEncoding.html">FNTEncoding</A></TH>
103<TD>Used to define the character encoding method of the font.</TD>
104    </TR>
105  </TBODY>
106</TABLE>
107<BR>
108
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