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7<TITLE>FNTGetTextureFormat</TITLE>
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10<H1>FNTGetTextureFormat</H1>
11
12<H2>Syntax</H2>
13<dl><dd><pre class="construction">
14#include &lt;revolution/fnt.h&gt;
15
16<A href="../gx/Enumerated_Types/GXTexFmt.html">GXTexFmt</A> FNTGetTextureFormat( const <A href="FNTHeader.html">FNTHeader</A>* font );
17</pre></dd></dl>
18
19<H2>Arguments</H2>
20<TABLE class="arguments" border="1" >
21  <TBODY>
22    <TR>
23<TH>font</TH>
24<TD>Pointer to the font data buffer.<BR>Initialization using <A href="FNTConstruct.html"><CODE>FNTConstruct</CODE></A> or <A href="FNTStreamingConstruct.html"><CODE>FNTStreamingConstruct</CODE></A> is required.</TD>
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27</TABLE>
28
29<H2>Return Values</H2>
30<P>Returns the format of the texture image sheet.</P>
31
32<H2>Description</H2>
33<P>Gets the format of the texture image sheet.</P>
34
35<H2>See Also</H2>
36<P class="reference">
37<A href="FNTGetTexture.html">FNTGetTexture</A>
38</P>
39
40<H2>Revision History</H2>
41<P>
422006/10/01 Initial version.<BR>
43</P>
44
45<hr><p>CONFIDENTIAL</p></body>
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