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10<h1>File View</h1>
11<p><B>File View</B> is for viewing and selecting from among the loaded 3D intermediate files.</p>
12<p>The top portion of Filer View displays a list of files, while the bottom portion displays information about the selected file.</p>
13<p>It is also for conducting operations on loaded files.</p>
14<p class="image"><img src="images/file_view.png" alt="File View" /></p>
15<ol class="ui">
16  <li>Scene<br /> Displays a list of Scene files (<CODE>.cscn</CODE> files).<br /> If scenes have been created in a Scene file, they are displayed as child items.<br /> If a scene is being used in the Viewer, the display of its file name is followed by [Preview].</li>
17  <li>Camera<br /> Displays a list of Camera files (<CODE>.ccam</CODE> files).<br /> If cameras have been created in a Camera file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the camera.<br /> If scenes have been created, cameras not used in the scenes are shown in <strong>red</strong>.</li>
18  <li>Light<br /> Displays a list of Light files (<CODE>.clgt</CODE> files).<br /> If lights have been created in a Light file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the light.<br /> If scenes have been created, lights not used in the scenes are shown in <strong>red</strong>.</li>
19  <li>Fog<br /> Displays a list of Fog files (<CODE>.cfog</CODE> files).<br /> If fogs have been created in a Fog file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the fog.<br /> If scenes have been created, fogs not used in the scenes are shown in <strong>red</strong>.</li>
20  <li>Model<br /> Displays a list of Model files (<CODE>.cmdl</CODE> files).<br /> If animation has been configured in a Model file, it is displayed as a child item.</li>
21  <li>Texture<br /> Displays a list of Texture files (<CODE>.ctex</CODE> files).<br /> Textures that are not used in models are shown in <strong>red</strong>.</li>
22  <li>Lookup Table Set<br />Displays a list of Lookup Table Set files (<CODE>.clts</CODE> files).<br /> Lookup tables that are not used being are shown in <strong>red</strong>.</li>
23  <li>Shader<br />Displays a list of the Shader files being used (<CODE>.csdr</CODE> files).<br /> Shaders that are not used being are shown in <strong>red</strong>.</li>
24  <li>Click the triangle symbol to show/hide the file information.<br /> Drag the portion below the triangle to change the size of the display region for file Information.</li>
25  <li>General<br />This region displays information that is common to all files.</li>
26  <li>Model File <br />This region displays information that is unique to each kind of file.</li>
27</ol>
28<h2>File View Features</h2>
29<p>File View has the following features:</p>
30<ul>
31  <li> Red checkmarks display on the icons of files being edited. </li>
32  <li> When a file is selected, the file path is displayed in the main window title bar, and the file information is displayed in the lower part of File View. </li>
33  <li> If you double-click on a selected property item, the <B>Property </B>window will open for that item.<br /> If you double-click on the thumbnail for a texture, the  <a href="../other/tpimage_details_window.html"><B>Image Details</B> window</a> opens. </li>
34  <li> Right-click a selected file (or file group) to display a corresponding menu. </li>
35  <li>You can drag & drop content to move it around inside a file group (of Scene, Camera, Light and Fog).<br /> You cannot move the content to a different group.</li>
36  <li>Animation files can be moved to animation sets and different models by dragging & dropping.</li>
37</ul>
38<h2>File Context Menus</h2>
39<p>When you right-click on the different types of files in File View, the following context menus display.</p>
40<ul>
41  <li><a href="#scene">Scenes</a></li>
42  <li><a href="#cameras">Camera</a></li>
43  <li><a href="#light">Lights</a></li>
44  <li><a href="#fog">Fog</a></li>
45  <li><a href="#model">Model</a></li>
46  <li><a href="#texture">Textures</a></li>
47  <li><a href="#look_up">Lookup table set</a></li>
48  <li><a href="#shader">Shaders</a></li>
49</ul>
50<p><a name="scene" id="scene"></a></p>
51<h3>Scene File Groups</h3>
52<dl class="enum">
53  <dt>New Scene File</dt>
54  <dd>Creates a new Scene file (a <CODE>.cscn</CODE> file). </dd>
55  <dd>Select this to open the<B> Create Scene File</B> dialog, then create the file using any name.</dd>
56  <dt>Open Scene</dt>
57  <dd>Select to load some existing Scene file from the <B>Open</B> dialog.</dd>
58  <dt>Close All Scenes</dt>
59  <dd>Close all loaded scenes.</dd>
60  <dt><B>Select and Close Scenes</B></dt>
61  <dd>Use this to close selected scenes.</dd>
62</dl>
63<h3>Scene Files</h3>
64<dl class="enum">
65  <dt>New Scene</dt>
66  <dd>Creates a new scene. </dd>
67  <dd>Select this to open the <B>Create Scene</B> dialog, then create the scene using any name.</dd>
68  <dt>Close</dt>
69  <dd>Use this to close selected scenes.</dd>
70  <dd>If you have edited the Scene file, this opens the <B>Save </B>dialog and you can choose to save the scene.</dd>
71  <dt><B>Save</B></dt>
72  <dd>Overwrite-saves the selected scene.</dd>
73  <dt>Save as</dt>
74  <dd>Opens the <B>Save As </B>dialog so you can save the selected scene with a different name.</dd>
75  <dt>Save Scene File and Reference Files</dt>
76  <dd>Saves the Scene file as well as the files being referenced.</dd>
77  <dd>When you select this, the <B>Specify save location</B> dialog opens and you can specify referenced files to save.</dd>
78  <dt>Rename</dt>
79  <dd>Use this to rename the selected Scene file.</dd>
80</dl>
81<h3>Scenes</h3>
82<dl class="enum">
83  <dt>Delete Scene</dt>
84  <dd>Deletes the selected scene. </dd>
85  <dt><B>Save</B></dt>
86  <dd>Select to load some existing Scene file from the <B>Open</B> dialog.</dd>
87  <dt>Save as</dt>
88  <dd>Saves the selected scene using the specified name.</dd>
89  <dt>Save Scene File and Reference Files</dt>
90  <dd>Saves the Scene file as well as the files being referenced.</dd>
91  <dd>When you select this, the <B>Specify save location</B> dialog opens and you can specify referenced files to save.</dd>
92  <dt>Rename</dt>
93  <dd>Use this to rename the selected scene.</dd>
94  <dt>Use Scene in Viewer</dt>
95  <dd>If a given scene is not being used for the Viewer, you can select that it be used.</dd>
96  <dd>When a scene is selected, [ Preview ] displays after its name in File View.</dd>
97  <dt>Do Not Use Scene in Viewer</dt>
98  <dd>If a given scene is being used for the Viewer, you can select that it not be used.</dd>
99  <dd>When the scene is selected, [ Preview ] no longer displays after its name in File View.</dd>
100</dl>
101<!--------------------------------------------------------->
102<p><a name="cameras" id="cameras"></a></p>
103<h3>Camera File Groups</h3>
104<dl class="enum">
105  <dt>New Camera File</dt>
106  <dd>Creates a new Camera file (a <CODE>.ccam</CODE> file). </dd>
107</dl>
108<h3>Camera Files</h3>
109<dl class="enum">
110  <dt>New Camera</dt>
111  <dd>Creates a new camera. </dd>
112  <dd>Select this to open the <B>Create Camera</B> dialog, then create it using any name.</dd>
113  <dt>Close</dt>
114  <dd>Use this to close selected Camera files.</dd>
115  <dd>If you have edited the Camera file, this opens the <B>Save </B>dialog and you can choose to save it.</dd>
116  <dt><B>Save</B></dt>
117  <dd>Overwrite-saves the selected Camera file.</dd>
118  <dt>Save as</dt>
119  <dd>Opens the <B>Save As</B> dialog so you can save the selected Camera file with a different name.</dd>
120  <dt>Rename</dt>
121  <dd>Use this to rename the selected Camera file.</dd>
122</dl>
123<h3>Camera</h3>
124<dl class="enum">
125  <dt>New Camera Animation</dt>
126  <dd>Use this to set a new animation to a camera. </dd>
127  <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd>
128  <dt>Delete Camera</dt>
129  <dd>Deletes the selected camera.</dd>
130  <dt>Close</dt>
131  <dd>Closes the selected camera.</dd>
132  <dt><B>Save</B></dt>
133  <dd>Overwrite-saves the selected camera.</dd>
134  <dt>Save as</dt>
135  <dd>Saves the selected camera using the specified name.</dd>
136  <dt>Rename</dt>
137  <dd>Use this to rename the camera.</dd>
138</dl>
139<h3>Camera animation</h3>
140<dl class="enum">
141  <dt>Delete Camera Animation</dt>
142  <dd>Deletes the selected camera animation.</dd>
143  <dt>Rename</dt>
144  <dd>Use this to rename the selected camera animation.</dd>
145</dl>
146<p><a name="light" id="light"></a></p>
147<h3>Light File Groups</h3>
148<dl class="enum">
149  <dt>New Light File</dt>
150  <dd>Creates a new Light file (a <CODE>.clgt</CODE> file).</dd>
151</dl>
152<h3>Light Files</h3>
153<dl class="enum">
154  <dt>New Light</dt>
155  <dd>Creates a new light.</dd>
156  <dd>Select this to open the <B>Create Light</B> dialog to set the name and light type.</dd>
157  <dt>Close</dt>
158  <dd>Use this to close the selected Light file.</dd>
159  <dd>If you have edited the Light file, this opens the <B>Save </B>dialog and you can choose to save it.</dd>
160  <dt><B>Save</B></dt>
161  <dd>Overwrite-saves the selected light.</dd>
162  <dt>Save as</dt>
163  <dd>Saves the selected light using the specified name.</dd>
164  <dt>Rename</dt>
165  <dd>Use this to rename the light.</dd>
166</dl>
167<h3>Lights</h3>
168<dl class="enum">
169  <dt>New Light Animation</dt>
170  <dd>Use this to set a new animation to a light. </dd>
171  <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd>
172  <dt>Delete Light</dt>
173  <dd>Deletes the selected light.</dd>
174  <dt>Close</dt>
175  <dd>Closes the selected light.</dd>
176  <dt><B>Save</B></dt>
177  <dd>Overwrite-saves the selected light.</dd>
178  <dt>Save as</dt>
179  <dd>Saves the selected light using the specified name.</dd>
180  <dt>Rename</dt>
181  <dd>Use this to rename the light.</dd>
182</dl>
183<h3>Light animation</h3>
184<dl class="enum">
185  <dt>Delete Light Animation</dt>
186  <dd>Deletes the selected light animation.</dd>
187  <dt>Rename</dt>
188  <dd>Use this to rename the selected light animation.</dd>
189</dl>
190<p><a name="fog" id="fog"></a></p>
191<h3>Fog File Groups</h3>
192<dl class="enum">
193  <dt>New Fog File</dt>
194  <dd>Creates a new Fog file (a <CODE>.cfog</CODE> file).</dd>
195</dl>
196<h3>Fog Files</h3>
197<dl class="enum">
198  <dt>New Fog</dt>
199  <dd>Creates a new fog.</dd>
200  <dd>Select this to open the <B>Create Fog</B> dialog to set the name and fog function.</dd>
201  <dt>Close</dt>
202  <dd>Use this to close selected Fog files.</dd>
203  <dd>If you have edited the Fog file, this opens the <B>Save </B>dialog and you can choose to save it.</dd>
204  <dt><B>Save</B></dt>
205  <dd>Overwrite-saves the selected fog.</dd>
206  <dt>Save as</dt>
207  <dd>Saves the selected fog using the specified name.</dd>
208  <dt>Rename</dt>
209  <dd>Use this to rename the fog.</dd>
210</dl>
211<h3>Fog</h3>
212<dl class="enum">
213  <dt>New Fog Animation</dt>
214  <dd>Use this to set a new animation to a fog. </dd>
215  <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd>
216  <dt>Delete Fog</dt>
217  <dd>Deletes the selected fog.</dd>
218  <dt>Close</dt>
219  <dd>Closes the selected fog.</dd>
220  <dt><B>Save</B></dt>
221  <dd>Overwrite-saves the selected fog.</dd>
222  <dt>Save as</dt>
223  <dd>Saves the selected fog using the specified name.</dd>
224  <dt>Rename</dt>
225  <dd>Use this to rename the fog.</dd>
226</dl>
227<h3>Fog animation</h3>
228<dl class="enum">
229  <dt>Delete Fog Animation</dt>
230  <dd>Deletes the selected fog animation.</dd>
231  <dt>Rename</dt>
232  <dd>Use this to rename the selected fog animation.</dd>
233</dl>
234<p><a name="model" id="model"></a></p>
235<h3>Model File Group</h3>
236<dl class="enum">
237  <dt>Open Model</dt>
238  <dd>Select to load some existing Model file (some <CODE>.cmdl</CODE> file) from the <B>Open </B>dialog. </dd>
239  <dt>Close All Models</dt>
240  <dd>Close all loaded Model files.</dd>
241  <dd>If there are any edited files, this opens the <B>Save Changed File </B>dialog and you can choose to save the changes.</dd>
242  <dt>Select and Close Models</dt>
243  <dd>This opens the <B>Select files to close</B> dialog, where you can choose which loaded files to close.</dd>
244  <dt>Save All Models and Files</dt>
245  <dd>This opens the <B>Specify save location</B> dialog, which shows all loaded Model files along with the files they are referencing, which you are free to save anywhere.</dd>
246  <dt>Save All Models and Reference Files as Binary</dt>
247  <dd>This opens the <a href="../other/save_binary_file.html"><B>Save Binary File </B>dialog</a>, and you can choose which files to save as binary.</dd>
248</dl>
249<h3>Model Files</h3>
250<dl class="enum">
251  <dt>Open Animation</dt>
252  <dd>Select to load some existing Animation file from the <B>Open </B>dialog.</dd>
253  <dt>Close All Animations</dt>
254  <dd>Closes all animation files set to the model.</dd>
255  <dt>Select and Close Animations</dt>
256  <dd>This opens the <B>Select files to close</B> dialog, where you can choose which animations to close.</dd>
257  <dt>New Animation Set</dt>
258  <dd>Select this to open the <B>New Animation Set</B> dialog and create an animation set using any name.</dd>
259  <dt>New Animation</dt>
260  <dd>You can create the following animations:</dd>
261  <dd>
262    <ul>
263      <li>New Color Animation</li>
264      <li>New Texture Pattern Animation</li>
265      <li>New Texture SRT Animation</li>
266      <li>New Material Animation</li>
267      <li>New Model Animation</li>
268    </ul>
269  </dd>
270  <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd>
271  <dt>Close Model and Reference Files</dt>
272  <dd>Closes the Model file and the files being referenced by the Model file.</dd>
273  <dd>If a file being closed has been edited, a dialog opens so you can choose to save the changes.</dd>
274  <dt>Close Model Only</dt>
275  <dd>Closes only the selected Model file.</dd>
276  <dd>If the Model file has been edited, a dialog opens so you can choose to save the changes.</dd>
277  <dt><B>Save</B></dt>
278  <dd>Overwrite-saves the selected model.</dd>
279  <dt>Save as</dt>
280  <dd>Saves the selected model using the specified name.</dd>
281  <dt>Save Model and Reference Files</dt>
282  <dd>This opens the <B>Specify save location</B> dialog, so the Model file along with the files being referenced can be saved anywhere.</dd>
283  <dt>Save Models and Reference Files as Binary</dt>
284  <dd>Outputs the Model file and the files being referenced as binary.</dd>
285  <dd>Selecting this opens the <a href="../other/save_binary_file.html"><B>Save Binary File</B> dialog</a>.</dd>
286  <dt>Merge Model File</dt>
287  <dd>Selecting this opens the <B>Merge File Selection</B> dialog, where you can select any Model file to be the merge target.</dd>
288  <dt>Rename</dt>
289  <dd>Use this to rename the selected Model file.</dd>
290  <dt>Show on Viewer</dt>
291  <dd>Choose whether or not to display the model on the Viewer.</dd>
292</dl>
293<h3>Common to Animations</h3>
294<p>This is the context menu that displays when you right-click on a newly created animation.</p>
295<dl class="enum">
296  <dt>Close</dt>
297  <dd>Closes the selected animation.</dd>
298  <dt><B>Save</B></dt>
299  <dd>Overwrite-saves the selected animation.</dd>
300  <dt>Save as</dt>
301  <dd>Saves the selected animation using the specified name.</dd>
302  <dt>Rename</dt>
303  <dd>Use this to rename the animation.</dd>
304</dl>
305<h3>Material Animation</h3>
306<p>In addition to the common items, the context menu for Material animations also has these other items:</p>
307<dl class="enum">
308  <dt>Split up animations by type</dt>
309  <dd>Selecting this opens the <B>Split a material animation</B> dialog.</dd>
310  <dd>In this dialog you can split up the Color animation, Texture Pattern animation and Texture SRT animation that comprise the Material animation.</dd>
311  <dt>Combine different types of animation</dt>
312  <dd>Selecting this opens the <B>Combine material animations</B> dialog.</dd>
313  <dd>Use this to combine Color animation, Texture Pattern animation and Texture SRT animation into a single animation.</dd>
314  <dt>Overwrite with another material animation</dt>
315  <dd>Selecting this opens the <B>Combine from another material animation</B> dialog.</dd>
316  <dd>Use this to overwrite and combine the selected Material animation with a different Material animation.</dd>
317</dl>
318<h3>Animation Sets</h3>
319<p>This is the context menu that appears when you right-click on an animation set created for a Model file.</p>
320<dl class="enum">
321  <dt>Rename</dt>
322  <dd>Use this to rename the animation set.</dd>
323  <dt>Use Animation Set in Viewer</dt>
324  <dd>Switch between applying and not applying the selected animation set in the Viewer.</dd>
325  <dt>Delete Animation Set</dt>
326  <dd>Deletes the selected animation set.</dd>
327</dl>
328<p class="new_hint"><B>Note:</B> <B>Unbind Animation </B>has been added to the context menu for animations registered to animation sets.<br /> But currently, when you select <B>Unbind Animation </B> the animation closes.<br /> The closed animation will need to be reloaded to 3DEditor.</p>
329<!-- <h3>マテリアルアニメーション</h3> <dl class="enum">   <dt>[閉じる]</dt>   <dd>選択したマテリアルアニメーションを閉じます。</dd>   <dt>[上書き保存]</dt>   <dd>選択したマテリアルアニメーションを上書き保存します。</dd>   <dt>[名前をつけて保存]</dt>   <dd>選択したマテリアルアニメーションに名前をつけて保存します。</dd>   <dt>[名前の変更]</dt>   <dd>マテリアルアニメーションの名前を変更します。</dd>   <dt>[アニメーションの種類による分割]</dt>   <dd>選択すると、「マテリアルアニメーションの分割」ダイアログが表示されます。<br />     「カラーアニメーション」「テクスチャパターンアニメーション」「テクスチャ SRT アニメーション」それぞれで、分割先のアニメーションファイルが選択できます。</dd> </dl> -->
330<p><a name="texture" id="texture"></a></p>
331<h3>Texture File Groups</h3>
332<dl class="enum">
333  <dt>Open Texture</dt>
334  <dd>Select to load some existing Texture file from the <B>Open </B>dialog.</dd>
335  <dt>Close All Textures</dt>
336  <dd>Close all loaded Texture files.</dd>
337  <dd>If there are any edited textures, this opens the <B>Save Changed File</B> dialog and you can choose to save the changes.</dd>
338  <dt>Close all textures not being referenced</dt>
339  <dd>This closes all Texture files not being referenced from the model.</dd>
340</dl>
341<h3>Texture Files</h3>
342<dl class="enum">
343  <dt>Close</dt>
344  <dd>Use this to close the selected Texture file.</dd>
345  <dt><B>Save</B></dt>
346  <dd>Overwrite-saves the selected Texture file.</dd>
347  <dt>Save as</dt>
348  <dd>Saves the selected Texture file using the specified name.</dd>
349  <dt>Rename</dt>
350  <dd>Use this to rename the Texture file.</dd>
351  <dt>View Image Details</dt>
352  <dd>Selecting this opens the <a href="../other/tpimage_details_window.html"><B>Image Details</B> window</a>.</dd>
353</dl>
354<p><a name="look_up" id="look_up"></a></p>
355<h3>Lookup Table Set File Groups</h3>
356<dl class="enum">
357  <dt>New Lookup Table Set</dt>
358  <dd>Creates a new lookup table set.</dd>
359  <dd>Selecting this opens the <B>New Lookup Table Set</B> dialog for creating a new lookup table set using any name.</dd>
360  <dt>Open Lookup Table Set</dt>
361  <dd>Select to load some existing lookup table set from the <B>Open </B>dialog.</dd>
362  <dt>Close All Lookup Table Sets</dt>
363  <dd>This closes all loaded lookup table sets</dd>
364  <dt>Close All Lookup Table Sets Not Referenced</dt>
365  <dd>This closes all lookup table sets which are not being referenced.</dd>
366</dl>
367<h3>Lookup table set</h3>
368<dl class="enum">
369  <dt>Close</dt>
370  <dd>Closes the selected lookup table set.</dd>
371  <dt><B>Save</B></dt>
372  <dd>Overwrite-saves the selected lookup table set.</dd>
373  <dt>Save as</dt>
374  <dd>Saves the selected lookup table set using the specified name.</dd>
375  <dt>Rename</dt>
376  <dd>Use this to rename a lookup table set.</dd>
377</dl>
378<p><a name="shader" id="shader"></a></p>
379<h3>Shader File Groups</h3>
380<dl class="enum">
381  <dt>Open Shader</dt>
382  <dd>Select to load any Shader file from the <B>Open </B>dialog.</dd>
383  <dt>Close All Shaders</dt>
384  <dd>Close all loaded Shader files.</dd>
385  <dt>Close All Shader Files Not Referenced</dt>
386  <dd>This closes all Shader files which are not being referenced.</dd>
387</dl>
388<h3>Shader Files</h3>
389<dl class="enum">
390  <dt>Close</dt>
391  <dd>Use this to close the selected Shader file.</dd>
392  <dt><B>Save</B></dt>
393  <dd>Overwrite-saves the selected Shader file.</dd>
394  <dt>Save as</dt>
395  <dd>Saves the selected Shader file using the specified name.</dd>
396  <dt>Rename</dt>
397  <dd>Use this to rename the Shader file.</dd>
398</dl>
399<hr><p>CONFIDENTIAL</p></body>
400</html>