1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3<head> 4<meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5<meta http-equiv="Content-Style-Type" content="text/css" /> 6<link href="../../../html/common/main.css" rel="stylesheet" type="text/css" /> 7<title>File View</title> 8</head> 9<body> 10<h1>File View</h1> 11<p><B>File View</B> is for viewing and selecting from among the loaded 3D intermediate files.</p> 12<p>The top portion of Filer View displays a list of files, while the bottom portion displays information about the selected file.</p> 13<p>It is also for conducting operations on loaded files.</p> 14<p class="image"><img src="images/file_view.png" alt="File View" /></p> 15<ol class="ui"> 16 <li>Scene<br /> Displays a list of Scene files (<CODE>.cscn</CODE> files).<br /> If scenes have been created in a Scene file, they are displayed as child items.<br /> If a scene is being used in the Viewer, the display of its file name is followed by [Preview].</li> 17 <li>Camera<br /> Displays a list of Camera files (<CODE>.ccam</CODE> files).<br /> If cameras have been created in a Camera file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the camera.<br /> If scenes have been created, cameras not used in the scenes are shown in <strong>red</strong>.</li> 18 <li>Light<br /> Displays a list of Light files (<CODE>.clgt</CODE> files).<br /> If lights have been created in a Light file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the light.<br /> If scenes have been created, lights not used in the scenes are shown in <strong>red</strong>.</li> 19 <li>Fog<br /> Displays a list of Fog files (<CODE>.cfog</CODE> files).<br /> If fogs have been created in a Fog file, they are displayed as child items.<br /> If animation has been configured, the animation is also displayed as a child item of the fog.<br /> If scenes have been created, fogs not used in the scenes are shown in <strong>red</strong>.</li> 20 <li>Model<br /> Displays a list of Model files (<CODE>.cmdl</CODE> files).<br /> If animation has been configured in a Model file, it is displayed as a child item.</li> 21 <li>Texture<br /> Displays a list of Texture files (<CODE>.ctex</CODE> files).<br /> Textures that are not used in models are shown in <strong>red</strong>.</li> 22 <li>Lookup Table Set<br />Displays a list of Lookup Table Set files (<CODE>.clts</CODE> files).<br /> Lookup tables that are not used being are shown in <strong>red</strong>.</li> 23 <li>Shader<br />Displays a list of the Shader files being used (<CODE>.csdr</CODE> files).<br /> Shaders that are not used being are shown in <strong>red</strong>.</li> 24 <li>Click the triangle symbol to show/hide the file information.<br /> Drag the portion below the triangle to change the size of the display region for file Information.</li> 25 <li>General<br />This region displays information that is common to all files.</li> 26 <li>Model File <br />This region displays information that is unique to each kind of file.</li> 27</ol> 28<h2>File View Features</h2> 29<p>File View has the following features:</p> 30<ul> 31 <li> Red checkmarks display on the icons of files being edited. </li> 32 <li> When a file is selected, the file path is displayed in the main window title bar, and the file information is displayed in the lower part of File View. </li> 33 <li> If you double-click on a selected property item, the <B>Property </B>window will open for that item.<br /> If you double-click on the thumbnail for a texture, the <a href="../other/tpimage_details_window.html"><B>Image Details</B> window</a> opens. </li> 34 <li> Right-click a selected file (or file group) to display a corresponding menu. </li> 35 <li>You can drag & drop content to move it around inside a file group (of Scene, Camera, Light and Fog).<br /> You cannot move the content to a different group.</li> 36 <li>Animation files can be moved to animation sets and different models by dragging & dropping.</li> 37</ul> 38<h2>File Context Menus</h2> 39<p>When you right-click on the different types of files in File View, the following context menus display.</p> 40<ul> 41 <li><a href="#scene">Scenes</a></li> 42 <li><a href="#cameras">Camera</a></li> 43 <li><a href="#light">Lights</a></li> 44 <li><a href="#fog">Fog</a></li> 45 <li><a href="#model">Model</a></li> 46 <li><a href="#texture">Textures</a></li> 47 <li><a href="#look_up">Lookup table set</a></li> 48 <li><a href="#shader">Shaders</a></li> 49</ul> 50<p><a name="scene" id="scene"></a></p> 51<h3>Scene File Groups</h3> 52<dl class="enum"> 53 <dt>New Scene File</dt> 54 <dd>Creates a new Scene file (a <CODE>.cscn</CODE> file). </dd> 55 <dd>Select this to open the<B> Create Scene File</B> dialog, then create the file using any name.</dd> 56 <dt>Open Scene</dt> 57 <dd>Select to load some existing Scene file from the <B>Open</B> dialog.</dd> 58 <dt>Close All Scenes</dt> 59 <dd>Close all loaded scenes.</dd> 60 <dt><B>Select and Close Scenes</B></dt> 61 <dd>Use this to close selected scenes.</dd> 62</dl> 63<h3>Scene Files</h3> 64<dl class="enum"> 65 <dt>New Scene</dt> 66 <dd>Creates a new scene. </dd> 67 <dd>Select this to open the <B>Create Scene</B> dialog, then create the scene using any name.</dd> 68 <dt>Close</dt> 69 <dd>Use this to close selected scenes.</dd> 70 <dd>If you have edited the Scene file, this opens the <B>Save </B>dialog and you can choose to save the scene.</dd> 71 <dt><B>Save</B></dt> 72 <dd>Overwrite-saves the selected scene.</dd> 73 <dt>Save as</dt> 74 <dd>Opens the <B>Save As </B>dialog so you can save the selected scene with a different name.</dd> 75 <dt>Save Scene File and Reference Files</dt> 76 <dd>Saves the Scene file as well as the files being referenced.</dd> 77 <dd>When you select this, the <B>Specify save location</B> dialog opens and you can specify referenced files to save.</dd> 78 <dt>Rename</dt> 79 <dd>Use this to rename the selected Scene file.</dd> 80</dl> 81<h3>Scenes</h3> 82<dl class="enum"> 83 <dt>Delete Scene</dt> 84 <dd>Deletes the selected scene. </dd> 85 <dt><B>Save</B></dt> 86 <dd>Select to load some existing Scene file from the <B>Open</B> dialog.</dd> 87 <dt>Save as</dt> 88 <dd>Saves the selected scene using the specified name.</dd> 89 <dt>Save Scene File and Reference Files</dt> 90 <dd>Saves the Scene file as well as the files being referenced.</dd> 91 <dd>When you select this, the <B>Specify save location</B> dialog opens and you can specify referenced files to save.</dd> 92 <dt>Rename</dt> 93 <dd>Use this to rename the selected scene.</dd> 94 <dt>Use Scene in Viewer</dt> 95 <dd>If a given scene is not being used for the Viewer, you can select that it be used.</dd> 96 <dd>When a scene is selected, [ Preview ] displays after its name in File View.</dd> 97 <dt>Do Not Use Scene in Viewer</dt> 98 <dd>If a given scene is being used for the Viewer, you can select that it not be used.</dd> 99 <dd>When the scene is selected, [ Preview ] no longer displays after its name in File View.</dd> 100</dl> 101<!---------------------------------------------------------> 102<p><a name="cameras" id="cameras"></a></p> 103<h3>Camera File Groups</h3> 104<dl class="enum"> 105 <dt>New Camera File</dt> 106 <dd>Creates a new Camera file (a <CODE>.ccam</CODE> file). </dd> 107</dl> 108<h3>Camera Files</h3> 109<dl class="enum"> 110 <dt>New Camera</dt> 111 <dd>Creates a new camera. </dd> 112 <dd>Select this to open the <B>Create Camera</B> dialog, then create it using any name.</dd> 113 <dt>Close</dt> 114 <dd>Use this to close selected Camera files.</dd> 115 <dd>If you have edited the Camera file, this opens the <B>Save </B>dialog and you can choose to save it.</dd> 116 <dt><B>Save</B></dt> 117 <dd>Overwrite-saves the selected Camera file.</dd> 118 <dt>Save as</dt> 119 <dd>Opens the <B>Save As</B> dialog so you can save the selected Camera file with a different name.</dd> 120 <dt>Rename</dt> 121 <dd>Use this to rename the selected Camera file.</dd> 122</dl> 123<h3>Camera</h3> 124<dl class="enum"> 125 <dt>New Camera Animation</dt> 126 <dd>Use this to set a new animation to a camera. </dd> 127 <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd> 128 <dt>Delete Camera</dt> 129 <dd>Deletes the selected camera.</dd> 130 <dt>Close</dt> 131 <dd>Closes the selected camera.</dd> 132 <dt><B>Save</B></dt> 133 <dd>Overwrite-saves the selected camera.</dd> 134 <dt>Save as</dt> 135 <dd>Saves the selected camera using the specified name.</dd> 136 <dt>Rename</dt> 137 <dd>Use this to rename the camera.</dd> 138</dl> 139<h3>Camera animation</h3> 140<dl class="enum"> 141 <dt>Delete Camera Animation</dt> 142 <dd>Deletes the selected camera animation.</dd> 143 <dt>Rename</dt> 144 <dd>Use this to rename the selected camera animation.</dd> 145</dl> 146<p><a name="light" id="light"></a></p> 147<h3>Light File Groups</h3> 148<dl class="enum"> 149 <dt>New Light File</dt> 150 <dd>Creates a new Light file (a <CODE>.clgt</CODE> file).</dd> 151</dl> 152<h3>Light Files</h3> 153<dl class="enum"> 154 <dt>New Light</dt> 155 <dd>Creates a new light.</dd> 156 <dd>Select this to open the <B>Create Light</B> dialog to set the name and light type.</dd> 157 <dt>Close</dt> 158 <dd>Use this to close the selected Light file.</dd> 159 <dd>If you have edited the Light file, this opens the <B>Save </B>dialog and you can choose to save it.</dd> 160 <dt><B>Save</B></dt> 161 <dd>Overwrite-saves the selected light.</dd> 162 <dt>Save as</dt> 163 <dd>Saves the selected light using the specified name.</dd> 164 <dt>Rename</dt> 165 <dd>Use this to rename the light.</dd> 166</dl> 167<h3>Lights</h3> 168<dl class="enum"> 169 <dt>New Light Animation</dt> 170 <dd>Use this to set a new animation to a light. </dd> 171 <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd> 172 <dt>Delete Light</dt> 173 <dd>Deletes the selected light.</dd> 174 <dt>Close</dt> 175 <dd>Closes the selected light.</dd> 176 <dt><B>Save</B></dt> 177 <dd>Overwrite-saves the selected light.</dd> 178 <dt>Save as</dt> 179 <dd>Saves the selected light using the specified name.</dd> 180 <dt>Rename</dt> 181 <dd>Use this to rename the light.</dd> 182</dl> 183<h3>Light animation</h3> 184<dl class="enum"> 185 <dt>Delete Light Animation</dt> 186 <dd>Deletes the selected light animation.</dd> 187 <dt>Rename</dt> 188 <dd>Use this to rename the selected light animation.</dd> 189</dl> 190<p><a name="fog" id="fog"></a></p> 191<h3>Fog File Groups</h3> 192<dl class="enum"> 193 <dt>New Fog File</dt> 194 <dd>Creates a new Fog file (a <CODE>.cfog</CODE> file).</dd> 195</dl> 196<h3>Fog Files</h3> 197<dl class="enum"> 198 <dt>New Fog</dt> 199 <dd>Creates a new fog.</dd> 200 <dd>Select this to open the <B>Create Fog</B> dialog to set the name and fog function.</dd> 201 <dt>Close</dt> 202 <dd>Use this to close selected Fog files.</dd> 203 <dd>If you have edited the Fog file, this opens the <B>Save </B>dialog and you can choose to save it.</dd> 204 <dt><B>Save</B></dt> 205 <dd>Overwrite-saves the selected fog.</dd> 206 <dt>Save as</dt> 207 <dd>Saves the selected fog using the specified name.</dd> 208 <dt>Rename</dt> 209 <dd>Use this to rename the fog.</dd> 210</dl> 211<h3>Fog</h3> 212<dl class="enum"> 213 <dt>New Fog Animation</dt> 214 <dd>Use this to set a new animation to a fog. </dd> 215 <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd> 216 <dt>Delete Fog</dt> 217 <dd>Deletes the selected fog.</dd> 218 <dt>Close</dt> 219 <dd>Closes the selected fog.</dd> 220 <dt><B>Save</B></dt> 221 <dd>Overwrite-saves the selected fog.</dd> 222 <dt>Save as</dt> 223 <dd>Saves the selected fog using the specified name.</dd> 224 <dt>Rename</dt> 225 <dd>Use this to rename the fog.</dd> 226</dl> 227<h3>Fog animation</h3> 228<dl class="enum"> 229 <dt>Delete Fog Animation</dt> 230 <dd>Deletes the selected fog animation.</dd> 231 <dt>Rename</dt> 232 <dd>Use this to rename the selected fog animation.</dd> 233</dl> 234<p><a name="model" id="model"></a></p> 235<h3>Model File Group</h3> 236<dl class="enum"> 237 <dt>Open Model</dt> 238 <dd>Select to load some existing Model file (some <CODE>.cmdl</CODE> file) from the <B>Open </B>dialog. </dd> 239 <dt>Close All Models</dt> 240 <dd>Close all loaded Model files.</dd> 241 <dd>If there are any edited files, this opens the <B>Save Changed File </B>dialog and you can choose to save the changes.</dd> 242 <dt>Select and Close Models</dt> 243 <dd>This opens the <B>Select files to close</B> dialog, where you can choose which loaded files to close.</dd> 244 <dt>Save All Models and Files</dt> 245 <dd>This opens the <B>Specify save location</B> dialog, which shows all loaded Model files along with the files they are referencing, which you are free to save anywhere.</dd> 246 <dt>Save All Models and Reference Files as Binary</dt> 247 <dd>This opens the <a href="../other/save_binary_file.html"><B>Save Binary File </B>dialog</a>, and you can choose which files to save as binary.</dd> 248</dl> 249<h3>Model Files</h3> 250<dl class="enum"> 251 <dt>Open Animation</dt> 252 <dd>Select to load some existing Animation file from the <B>Open </B>dialog.</dd> 253 <dt>Close All Animations</dt> 254 <dd>Closes all animation files set to the model.</dd> 255 <dt>Select and Close Animations</dt> 256 <dd>This opens the <B>Select files to close</B> dialog, where you can choose which animations to close.</dd> 257 <dt>New Animation Set</dt> 258 <dd>Select this to open the <B>New Animation Set</B> dialog and create an animation set using any name.</dd> 259 <dt>New Animation</dt> 260 <dd>You can create the following animations:</dd> 261 <dd> 262 <ul> 263 <li>New Color Animation</li> 264 <li>New Texture Pattern Animation</li> 265 <li>New Texture SRT Animation</li> 266 <li>New Material Animation</li> 267 <li>New Model Animation</li> 268 </ul> 269 </dd> 270 <dd>Select this to open the <B>Create New Animation</B> dialog, which you can use to create an animation using any name and the default settings.</dd> 271 <dt>Close Model and Reference Files</dt> 272 <dd>Closes the Model file and the files being referenced by the Model file.</dd> 273 <dd>If a file being closed has been edited, a dialog opens so you can choose to save the changes.</dd> 274 <dt>Close Model Only</dt> 275 <dd>Closes only the selected Model file.</dd> 276 <dd>If the Model file has been edited, a dialog opens so you can choose to save the changes.</dd> 277 <dt><B>Save</B></dt> 278 <dd>Overwrite-saves the selected model.</dd> 279 <dt>Save as</dt> 280 <dd>Saves the selected model using the specified name.</dd> 281 <dt>Save Model and Reference Files</dt> 282 <dd>This opens the <B>Specify save location</B> dialog, so the Model file along with the files being referenced can be saved anywhere.</dd> 283 <dt>Save Models and Reference Files as Binary</dt> 284 <dd>Outputs the Model file and the files being referenced as binary.</dd> 285 <dd>Selecting this opens the <a href="../other/save_binary_file.html"><B>Save Binary File</B> dialog</a>.</dd> 286 <dt>Merge Model File</dt> 287 <dd>Selecting this opens the <B>Merge File Selection</B> dialog, where you can select any Model file to be the merge target.</dd> 288 <dt>Rename</dt> 289 <dd>Use this to rename the selected Model file.</dd> 290 <dt>Show on Viewer</dt> 291 <dd>Choose whether or not to display the model on the Viewer.</dd> 292</dl> 293<h3>Common to Animations</h3> 294<p>This is the context menu that displays when you right-click on a newly created animation.</p> 295<dl class="enum"> 296 <dt>Close</dt> 297 <dd>Closes the selected animation.</dd> 298 <dt><B>Save</B></dt> 299 <dd>Overwrite-saves the selected animation.</dd> 300 <dt>Save as</dt> 301 <dd>Saves the selected animation using the specified name.</dd> 302 <dt>Rename</dt> 303 <dd>Use this to rename the animation.</dd> 304</dl> 305<h3>Material Animation</h3> 306<p>In addition to the common items, the context menu for Material animations also has these other items:</p> 307<dl class="enum"> 308 <dt>Split up animations by type</dt> 309 <dd>Selecting this opens the <B>Split a material animation</B> dialog.</dd> 310 <dd>In this dialog you can split up the Color animation, Texture Pattern animation and Texture SRT animation that comprise the Material animation.</dd> 311 <dt>Combine different types of animation</dt> 312 <dd>Selecting this opens the <B>Combine material animations</B> dialog.</dd> 313 <dd>Use this to combine Color animation, Texture Pattern animation and Texture SRT animation into a single animation.</dd> 314 <dt>Overwrite with another material animation</dt> 315 <dd>Selecting this opens the <B>Combine from another material animation</B> dialog.</dd> 316 <dd>Use this to overwrite and combine the selected Material animation with a different Material animation.</dd> 317</dl> 318<h3>Animation Sets</h3> 319<p>This is the context menu that appears when you right-click on an animation set created for a Model file.</p> 320<dl class="enum"> 321 <dt>Rename</dt> 322 <dd>Use this to rename the animation set.</dd> 323 <dt>Use Animation Set in Viewer</dt> 324 <dd>Switch between applying and not applying the selected animation set in the Viewer.</dd> 325 <dt>Delete Animation Set</dt> 326 <dd>Deletes the selected animation set.</dd> 327</dl> 328<p class="new_hint"><B>Note:</B> <B>Unbind Animation </B>has been added to the context menu for animations registered to animation sets.<br /> But currently, when you select <B>Unbind Animation </B> the animation closes.<br /> The closed animation will need to be reloaded to 3DEditor.</p> 329<!-- <h3>マテリアルアニメーション</h3> <dl class="enum"> <dt>[閉じる]</dt> <dd>選択したマテリアルアニメーションを閉じます。</dd> <dt>[上書き保存]</dt> <dd>選択したマテリアルアニメーションを上書き保存します。</dd> <dt>[名前をつけて保存]</dt> <dd>選択したマテリアルアニメーションに名前をつけて保存します。</dd> <dt>[名前の変更]</dt> <dd>マテリアルアニメーションの名前を変更します。</dd> <dt>[アニメーションの種類による分割]</dt> <dd>選択すると、「マテリアルアニメーションの分割」ダイアログが表示されます。<br /> 「カラーアニメーション」「テクスチャパターンアニメーション」「テクスチャ SRT アニメーション」それぞれで、分割先のアニメーションファイルが選択できます。</dd> </dl> --> 330<p><a name="texture" id="texture"></a></p> 331<h3>Texture File Groups</h3> 332<dl class="enum"> 333 <dt>Open Texture</dt> 334 <dd>Select to load some existing Texture file from the <B>Open </B>dialog.</dd> 335 <dt>Close All Textures</dt> 336 <dd>Close all loaded Texture files.</dd> 337 <dd>If there are any edited textures, this opens the <B>Save Changed File</B> dialog and you can choose to save the changes.</dd> 338 <dt>Close all textures not being referenced</dt> 339 <dd>This closes all Texture files not being referenced from the model.</dd> 340</dl> 341<h3>Texture Files</h3> 342<dl class="enum"> 343 <dt>Close</dt> 344 <dd>Use this to close the selected Texture file.</dd> 345 <dt><B>Save</B></dt> 346 <dd>Overwrite-saves the selected Texture file.</dd> 347 <dt>Save as</dt> 348 <dd>Saves the selected Texture file using the specified name.</dd> 349 <dt>Rename</dt> 350 <dd>Use this to rename the Texture file.</dd> 351 <dt>View Image Details</dt> 352 <dd>Selecting this opens the <a href="../other/tpimage_details_window.html"><B>Image Details</B> window</a>.</dd> 353</dl> 354<p><a name="look_up" id="look_up"></a></p> 355<h3>Lookup Table Set File Groups</h3> 356<dl class="enum"> 357 <dt>New Lookup Table Set</dt> 358 <dd>Creates a new lookup table set.</dd> 359 <dd>Selecting this opens the <B>New Lookup Table Set</B> dialog for creating a new lookup table set using any name.</dd> 360 <dt>Open Lookup Table Set</dt> 361 <dd>Select to load some existing lookup table set from the <B>Open </B>dialog.</dd> 362 <dt>Close All Lookup Table Sets</dt> 363 <dd>This closes all loaded lookup table sets</dd> 364 <dt>Close All Lookup Table Sets Not Referenced</dt> 365 <dd>This closes all lookup table sets which are not being referenced.</dd> 366</dl> 367<h3>Lookup table set</h3> 368<dl class="enum"> 369 <dt>Close</dt> 370 <dd>Closes the selected lookup table set.</dd> 371 <dt><B>Save</B></dt> 372 <dd>Overwrite-saves the selected lookup table set.</dd> 373 <dt>Save as</dt> 374 <dd>Saves the selected lookup table set using the specified name.</dd> 375 <dt>Rename</dt> 376 <dd>Use this to rename a lookup table set.</dd> 377</dl> 378<p><a name="shader" id="shader"></a></p> 379<h3>Shader File Groups</h3> 380<dl class="enum"> 381 <dt>Open Shader</dt> 382 <dd>Select to load any Shader file from the <B>Open </B>dialog.</dd> 383 <dt>Close All Shaders</dt> 384 <dd>Close all loaded Shader files.</dd> 385 <dt>Close All Shader Files Not Referenced</dt> 386 <dd>This closes all Shader files which are not being referenced.</dd> 387</dl> 388<h3>Shader Files</h3> 389<dl class="enum"> 390 <dt>Close</dt> 391 <dd>Use this to close the selected Shader file.</dd> 392 <dt><B>Save</B></dt> 393 <dd>Overwrite-saves the selected Shader file.</dd> 394 <dt>Save as</dt> 395 <dd>Saves the selected Shader file using the specified name.</dd> 396 <dt>Rename</dt> 397 <dd>Use this to rename the Shader file.</dd> 398</dl> 399<hr><p>CONFIDENTIAL</p></body> 400</html>