File View

File View is for viewing and selecting from among the loaded 3D intermediate files.

The top portion of Filer View displays a list of files, while the bottom portion displays information about the selected file.

It is also for conducting operations on loaded files.

File View

  1. Scene
    Displays a list of Scene files (.cscn files).
    If scenes have been created in a Scene file, they are displayed as child items.
    If a scene is being used in the Viewer, the display of its file name is followed by [Preview].
  2. Camera
    Displays a list of Camera files (.ccam files).
    If cameras have been created in a Camera file, they are displayed as child items.
    If animation has been configured, the animation is also displayed as a child item of the camera.
    If scenes have been created, cameras not used in the scenes are shown in red.
  3. Light
    Displays a list of Light files (.clgt files).
    If lights have been created in a Light file, they are displayed as child items.
    If animation has been configured, the animation is also displayed as a child item of the light.
    If scenes have been created, lights not used in the scenes are shown in red.
  4. Fog
    Displays a list of Fog files (.cfog files).
    If fogs have been created in a Fog file, they are displayed as child items.
    If animation has been configured, the animation is also displayed as a child item of the fog.
    If scenes have been created, fogs not used in the scenes are shown in red.
  5. Model
    Displays a list of Model files (.cmdl files).
    If animation has been configured in a Model file, it is displayed as a child item.
  6. Texture
    Displays a list of Texture files (.ctex files).
    Textures that are not used in models are shown in red.
  7. Lookup Table Set
    Displays a list of Lookup Table Set files (.clts files).
    Lookup tables that are not used being are shown in red.
  8. Shader
    Displays a list of the Shader files being used (.csdr files).
    Shaders that are not used being are shown in red.
  9. Click the triangle symbol to show/hide the file information.
    Drag the portion below the triangle to change the size of the display region for file Information.
  10. General
    This region displays information that is common to all files.
  11. Model File
    This region displays information that is unique to each kind of file.

File View Features

File View has the following features:

File Context Menus

When you right-click on the different types of files in File View, the following context menus display.

Scene File Groups

New Scene File
Creates a new Scene file (a .cscn file).
Select this to open the Create Scene File dialog, then create the file using any name.
Open Scene
Select to load some existing Scene file from the Open dialog.
Close All Scenes
Close all loaded scenes.
Select and Close Scenes
Use this to close selected scenes.

Scene Files

New Scene
Creates a new scene.
Select this to open the Create Scene dialog, then create the scene using any name.
Close
Use this to close selected scenes.
If you have edited the Scene file, this opens the Save dialog and you can choose to save the scene.
Save
Overwrite-saves the selected scene.
Save as
Opens the Save As dialog so you can save the selected scene with a different name.
Save Scene File and Reference Files
Saves the Scene file as well as the files being referenced.
When you select this, the Specify save location dialog opens and you can specify referenced files to save.
Rename
Use this to rename the selected Scene file.

Scenes

Delete Scene
Deletes the selected scene.
Save
Select to load some existing Scene file from the Open dialog.
Save as
Saves the selected scene using the specified name.
Save Scene File and Reference Files
Saves the Scene file as well as the files being referenced.
When you select this, the Specify save location dialog opens and you can specify referenced files to save.
Rename
Use this to rename the selected scene.
Use Scene in Viewer
If a given scene is not being used for the Viewer, you can select that it be used.
When a scene is selected, [ Preview ] displays after its name in File View.
Do Not Use Scene in Viewer
If a given scene is being used for the Viewer, you can select that it not be used.
When the scene is selected, [ Preview ] no longer displays after its name in File View.

Camera File Groups

New Camera File
Creates a new Camera file (a .ccam file).

Camera Files

New Camera
Creates a new camera.
Select this to open the Create Camera dialog, then create it using any name.
Close
Use this to close selected Camera files.
If you have edited the Camera file, this opens the Save dialog and you can choose to save it.
Save
Overwrite-saves the selected Camera file.
Save as
Opens the Save As dialog so you can save the selected Camera file with a different name.
Rename
Use this to rename the selected Camera file.

Camera

New Camera Animation
Use this to set a new animation to a camera.
Select this to open the Create New Animation dialog, which you can use to create an animation using any name and the default settings.
Delete Camera
Deletes the selected camera.
Close
Closes the selected camera.
Save
Overwrite-saves the selected camera.
Save as
Saves the selected camera using the specified name.
Rename
Use this to rename the camera.

Camera animation

Delete Camera Animation
Deletes the selected camera animation.
Rename
Use this to rename the selected camera animation.

Light File Groups

New Light File
Creates a new Light file (a .clgt file).

Light Files

New Light
Creates a new light.
Select this to open the Create Light dialog to set the name and light type.
Close
Use this to close the selected Light file.
If you have edited the Light file, this opens the Save dialog and you can choose to save it.
Save
Overwrite-saves the selected light.
Save as
Saves the selected light using the specified name.
Rename
Use this to rename the light.

Lights

New Light Animation
Use this to set a new animation to a light.
Select this to open the Create New Animation dialog, which you can use to create an animation using any name and the default settings.
Delete Light
Deletes the selected light.
Close
Closes the selected light.
Save
Overwrite-saves the selected light.
Save as
Saves the selected light using the specified name.
Rename
Use this to rename the light.

Light animation

Delete Light Animation
Deletes the selected light animation.
Rename
Use this to rename the selected light animation.

Fog File Groups

New Fog File
Creates a new Fog file (a .cfog file).

Fog Files

New Fog
Creates a new fog.
Select this to open the Create Fog dialog to set the name and fog function.
Close
Use this to close selected Fog files.
If you have edited the Fog file, this opens the Save dialog and you can choose to save it.
Save
Overwrite-saves the selected fog.
Save as
Saves the selected fog using the specified name.
Rename
Use this to rename the fog.

Fog

New Fog Animation
Use this to set a new animation to a fog.
Select this to open the Create New Animation dialog, which you can use to create an animation using any name and the default settings.
Delete Fog
Deletes the selected fog.
Close
Closes the selected fog.
Save
Overwrite-saves the selected fog.
Save as
Saves the selected fog using the specified name.
Rename
Use this to rename the fog.

Fog animation

Delete Fog Animation
Deletes the selected fog animation.
Rename
Use this to rename the selected fog animation.

Model File Group

Open Model
Select to load some existing Model file (some .cmdl file) from the Open dialog.
Close All Models
Close all loaded Model files.
If there are any edited files, this opens the Save Changed File dialog and you can choose to save the changes.
Select and Close Models
This opens the Select files to close dialog, where you can choose which loaded files to close.
Save All Models and Files
This opens the Specify save location dialog, which shows all loaded Model files along with the files they are referencing, which you are free to save anywhere.
Save All Models and Reference Files as Binary
This opens the Save Binary File dialog, and you can choose which files to save as binary.

Model Files

Open Animation
Select to load some existing Animation file from the Open dialog.
Close All Animations
Closes all animation files set to the model.
Select and Close Animations
This opens the Select files to close dialog, where you can choose which animations to close.
New Animation Set
Select this to open the New Animation Set dialog and create an animation set using any name.
New Animation
You can create the following animations:
Select this to open the Create New Animation dialog, which you can use to create an animation using any name and the default settings.
Close Model and Reference Files
Closes the Model file and the files being referenced by the Model file.
If a file being closed has been edited, a dialog opens so you can choose to save the changes.
Close Model Only
Closes only the selected Model file.
If the Model file has been edited, a dialog opens so you can choose to save the changes.
Save
Overwrite-saves the selected model.
Save as
Saves the selected model using the specified name.
Save Model and Reference Files
This opens the Specify save location dialog, so the Model file along with the files being referenced can be saved anywhere.
Save Models and Reference Files as Binary
Outputs the Model file and the files being referenced as binary.
Selecting this opens the Save Binary File dialog.
Merge Model File
Selecting this opens the Merge File Selection dialog, where you can select any Model file to be the merge target.
Rename
Use this to rename the selected Model file.
Show on Viewer
Choose whether or not to display the model on the Viewer.

Common to Animations

This is the context menu that displays when you right-click on a newly created animation.

Close
Closes the selected animation.
Save
Overwrite-saves the selected animation.
Save as
Saves the selected animation using the specified name.
Rename
Use this to rename the animation.

Material Animation

In addition to the common items, the context menu for Material animations also has these other items:

Split up animations by type
Selecting this opens the Split a material animation dialog.
In this dialog you can split up the Color animation, Texture Pattern animation and Texture SRT animation that comprise the Material animation.
Combine different types of animation
Selecting this opens the Combine material animations dialog.
Use this to combine Color animation, Texture Pattern animation and Texture SRT animation into a single animation.
Overwrite with another material animation
Selecting this opens the Combine from another material animation dialog.
Use this to overwrite and combine the selected Material animation with a different Material animation.

Animation Sets

This is the context menu that appears when you right-click on an animation set created for a Model file.

Rename
Use this to rename the animation set.
Use Animation Set in Viewer
Switch between applying and not applying the selected animation set in the Viewer.
Delete Animation Set
Deletes the selected animation set.

Note: Unbind Animation has been added to the context menu for animations registered to animation sets.
But currently, when you select Unbind Animation the animation closes.
The closed animation will need to be reloaded to 3DEditor.

Texture File Groups

Open Texture
Select to load some existing Texture file from the Open dialog.
Close All Textures
Close all loaded Texture files.
If there are any edited textures, this opens the Save Changed File dialog and you can choose to save the changes.
Close all textures not being referenced
This closes all Texture files not being referenced from the model.

Texture Files

Close
Use this to close the selected Texture file.
Save
Overwrite-saves the selected Texture file.
Save as
Saves the selected Texture file using the specified name.
Rename
Use this to rename the Texture file.
View Image Details
Selecting this opens the Image Details window.

Lookup Table Set File Groups

New Lookup Table Set
Creates a new lookup table set.
Selecting this opens the New Lookup Table Set dialog for creating a new lookup table set using any name.
Open Lookup Table Set
Select to load some existing lookup table set from the Open dialog.
Close All Lookup Table Sets
This closes all loaded lookup table sets
Close All Lookup Table Sets Not Referenced
This closes all lookup table sets which are not being referenced.

Lookup table set

Close
Closes the selected lookup table set.
Save
Overwrite-saves the selected lookup table set.
Save as
Saves the selected lookup table set using the specified name.
Rename
Use this to rename a lookup table set.

Shader File Groups

Open Shader
Select to load any Shader file from the Open dialog.
Close All Shaders
Close all loaded Shader files.
Close All Shader Files Not Referenced
This closes all Shader files which are not being referenced.

Shader Files

Close
Use this to close the selected Shader file.
Save
Overwrite-saves the selected Shader file.
Save as
Saves the selected Shader file using the specified name.
Rename
Use this to rename the Shader file.

CONFIDENTIAL