1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <title>Intermediate File Types</title> 7 <link rel="stylesheet" href="../css/mainpage.css" type="text/css" /> 8 </head> 9 10 <body> 11 12<h1>Intermediate File Types</h1> 13<p>Intermediate files are divided by type based on functionality. File types are distinguished by their extension.</p> 14<p>Currently, the following intermediate files are defined.</p> 15<table class="arguments"> 16<thead> 17<tr> 18 <td> </td> 19 <td>Extension</td> 20 <td>Content</td> 21</tr> 22</thead> 23 24<tr> 25 <td valign="top">Models</td> 26 <td valign="top"><strong>cmdl</strong></td> 27 <td>Model data (CTR MoDeL data). <br> Stores model information, including shapes, materials and bones.</td> 28</tr> 29 30<tr> 31 <td valign="top">Textures</td> 32 <td valign="top"><strong>ctex</strong></td> 33 <td>Texture data (CTR TEXture data). <br> Stores texture image information.</td> 34</tr> 35 36<tr> 37 <td rowspan="6" valign="top">Animations</td> 38 <td valign="top"><strong>cskla</strong></td> 39 <td>Skeletal animation data (CTR SKeLetal Animation data)<br> Stores animation information that moves bone matrices.</td> 40</tr> 41<tr> 42 <td rowspan="4" valign="top"><strong>cmata<br>cmcla<br>cmtpa<br>cmtsa</strong></td> 43 <td valign="top">Material animation (CTR MATerial Animation data).</td> 44</tr> 45<tr> 46 <td valign="top">Material color animation (CTR MATerial CoLor Animation data).</td> 47</tr> 48<tr> 49 <td valign="top">Texture pattern animation (CTR MATerial Texture Pattern Animation data).</td> 50</tr> 51<tr> 52 <td valign="top">Texture SRT animation (CTR MATerial Texture Srt Animation data).</td> 53</tr> 54<tr> 55 <td valign="top"><strong>cmdla</strong></td> 56 <td>Model animation data (CTR MoDeL Animation data). <br> Stores model, mesh <CODE>Visibility</CODE> animation.</td> 57</tr> 58 59<tr> 60 <td rowspan="3" valign="top">Scenes</td> 61 <td valign="top"><strong>ccam</strong></td> 62 <td>Camera data. (CTR CAMera data). <br> Stores camera information.</td> 63</tr> 64<tr> 65 <td valign="top"><strong>clgt</strong></td> 66 <td>Light data. (CTR LiGhT data). <br> Stores light information.</td> 67</tr> 68<tr> 69 <td valign="top"><strong>cenv</strong></td> 70 <td>Scene environment data. (CTR ENVironment data).</td> 71</tr> 72<tr> 73 <td rowspan="3" valign="top">Material Settings</td> 74 <td valign="top"><strong>csdr</strong></td> 75 <td>Shader data. (CTR ShaDeR data).<br>Not covered in this manual.<br> The same data is below the <a href="../cmdl/cmdl__Shaders.html"><Shaders></a> element in the CMDL file.</td> 76</tr> 77<tr> 78 <td valign="top"><strong>clts</strong></td> 79 <td>Lookup table set data. (CTR LookupTableSet data).<br> Not covered in this manual.</td> 80</tr> 81<tr> 82 <td valign="top"><strong>cmat</strong></td> 83 <td>The material data. (CTR MATerial data).<br> Not covered in this manual.</td> 84</tr> 85<tr> 86 <td rowspan="2" valign="top">Particles</td> 87 <td valign="top"><strong>cptl</strong></td> 88 <td>Particle data. (CTR ParTicLe data).<br> Not covered in this manual.</td> 89</tr> 90<tr> 91 <td valign="top"><strong>cact</strong></td> 92 <td>Particle link data. (CTR ACTion data).<br> Not covered in this manual.</td> 93</tr> 94</table> 95 96<p><br><br><br><br></p> 97 98 <hr><p>CONFIDENTIAL</p></body> 99</html> 100