1<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Strict//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-strict.dtd"> 2<html xmlns="http://www.w3.org/1999/xhtml" xml:lang="en-US" lang="en-US"> 3 <head> 4 <meta http-equiv="Content-Type" content="text/html; charset=utf-8" /> 5 <meta http-equiv="Content-Style-Type" content="text/css" /> 6 <title>Intermediate File Types</title> 7 <link rel="stylesheet" href="../css/mainpage.css" type="text/css" /> 8 </head> 9 <body> 10<h1>Intermediate File Types</h1> 11<p>Intermediate files are divided by type based on functionality. File types are distinguished by their extension.</p> 12<p>Currently, the following intermediate files are defined.</p> 13<table class="arguments"> 14<thead> 15<tr> 16 <td> </td> 17 <td>Extension</td> 18 <td>Content</td> 19</tr> 20</thead> 21<tr> 22 <td valign="top">Model</td> 23 <td valign="top"><strong>cmdl</strong></td> 24 <td>Model data (CTR MoDeL data). <br> Stores model information, including shapes, materials and bones.</td> 25</tr> 26<tr> 27 <td valign="top">Model Animations</td> 28 <td valign="top"><strong>cmdla</strong></td> 29 <td>Model animation data (CTR MoDeL Animation data). <br> Stores model, mesh <CODE>Visibility</CODE> animation.</td> 30</tr> 31<tr> 32 <td valign="top">Textures</td> 33 <td valign="top"><strong>ctex</strong></td> 34 <td>Texture data (CTR TEXture data). <br> Stores texture image information.</td> 35</tr> 36<tr> 37 <td rowspan="2" valign="top">Materials</td> 38 <td valign="top"><strong>cmat</strong></td> 39 <td>The material data. (CTR MATerial). This is used for file I/O at the material level.<BR> Not mentioned in this manual.</td> 40</tr> 41<tr> 42 <td valign="top"><strong>clts</strong></td> 43 <td>Lookup table set data. (CTR LookupableSetdata).<br> Not covered in this manual.</td> 44</tr> 45<tr> 46 <td rowspan="2" valign="top">Animation</td> 47 <td valign="top"><strong>cskla</strong></td> 48 <td>Skeletal animation data (CTR SKeLetal Animation data)<br> Stores animation information that moves bone matrices.</td> 49</tr> 50<tr> 51 <td valign="top"><strong>cmata</strong></td> 52 <td valign="top">Material animation (CTR MATerial Animation data)</td> 53</tr> 54<tr> 55 <td rowspan="3" valign="top">Scenes</td> 56 <td valign="top"><strong>ccam</strong></td> 57 <td>Camera data. (CTR CAMera data). <br> Stores camera information.</td> 58</tr> 59<tr> 60 <td valign="top"><strong>clgt</strong></td> 61 <td>Light data. (CTR LiGhT data). <br> Stores light information.</td> 62</tr> 63<tr> 64 <td valign="top"><strong>cenv</strong></td> 65 <td>Scene environment data. (CTR ENVironment data).</td> 66</tr> 67<tr> 68 <td valign="top">Particle</td> 69 <td valign="top"><strong>.cptl</strong></td> 70 <td>Particle data. (CTR ParTicLe data).<br> Not covered in this manual.</td> 71</tr> 72</table> 73<p><br><br><br><br></p> 74 <hr><p>CONFIDENTIAL</p></body> 75</html> 76