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14<h1 align="left">DWC_ProcessFriendsMatch</h1>
15<h2>Syntax</h2>
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17<dl>
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19<CODE>#include &lt;dwc.h&gt;</CODE><BR>
20  <BR>
21  <PRE><CODE>void <a href=DWC_ProcessFriendsMatch.html#dwc__main_8h_1c7b64bfd61e6c336a1d382fb6d1ea2d8>DWC_ProcessFriendsMatch</a>(void);</CODE></PRE></dd>
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24<h2>Arguments</h2>
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26<p>None.</p>
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28<h2>Return Values</h2>
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30<p>None.</p>
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32<H2>Description</H2>
33<p>This function carries out communication processing. In the application, first call the <A href="DWC_InitFriendsMatch.html"><CODE>DWC_InitFriendsMatch</CODE></a> function to initialize the FriendsMatch Library. After the login process is started by calling the <A href="DWC_LoginAsync.html"><CODE>DWC_LoginAsync</CODE></a> function, be sure to call this function approximately once per game frame while connected to the network.</p><p>Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (for example, while starting a connection to another host).</p><p>To process errors that occur within this function, after calling this function, obtain the error status using the <a href="DWC_GetLastErrorEx.html"><CODE>DWC_GetLastErrorEx</CODE></a> function; if necessary, display an error code in addition to an error message.</p>
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35<H2>Revision History</H2>
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38</DL>
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