DWC_ProcessFriendsMatch

Syntax

#include <dwc.h>

void DWC_ProcessFriendsMatch(void);

Arguments

None.

Return Values

None.

Description

This function carries out communication processing. In the application, first call the DWC_InitFriendsMatch function to initialize the FriendsMatch Library. After the login process is started by calling the DWC_LoginAsync function, be sure to call this function approximately once per game frame while connected to the network.

Because the friend roster may update, this function must be called after login completes, even if the application has no intentional network processes (for example, while starting a connection to another host).

To process errors that occur within this function, after calling this function, obtain the error status using the DWC_GetLastErrorEx function; if necessary, display an error code in addition to an error message.

Revision History


CONFIDENTIAL