1 /*---------------------------------------------------------------------------* 2 Project: Horizon 3 File: demo_ColorFillProgram.h 4 5 Copyright (C)2009-2012 Nintendo Co., Ltd. All rights reserved. 6 7 These coded instructions, statements, and computer programs contain 8 proprietary information of Nintendo of America Inc. and/or Nintendo 9 Company Ltd., and are protected by Federal copyright law. They may 10 not be disclosed to third parties or copied or duplicated in any form, 11 in whole or in part, without the prior written consent of Nintendo. 12 13 $Rev: 46365 $ 14 *---------------------------------------------------------------------------*/ 15 16 #ifndef DEMO_COLOR_FILL_PROGRAM_OBJECT_H_ 17 #define DEMO_COLOR_FILL_PROGRAM_OBJECT_H_ 18 19 #include "demo/ShaderProgram/demo_ProgramObject.h" 20 21 namespace demo 22 { 23 /*! 24 :private 25 26 @brief Shader program class to render polygons by vertex color. 27 */ 28 29 class ColorFillProgram : public ProgramObject 30 { 31 public: 32 /*! 33 :private 34 35 @brief Constructor. 36 */ 37 ColorFillProgram(void); 38 39 /*! 40 :private 41 42 @brief Destructor. 43 */ 44 virtual ~ColorFillProgram(void); 45 46 public: 47 /*! 48 :private 49 50 @brief Performs initialization process for the shader program object. 51 */ 52 virtual bool Initialize(const GLuint shaderId); 53 54 /*! 55 :private 56 57 @brief Performs termination process for the shader program object. 58 */ 59 virtual bool Finalize(void); 60 61 public: 62 /*! 63 :private 64 65 @brief Uses shader program object. 66 */ 67 virtual bool Use(void); 68 69 protected: 70 virtual void InitializeVertexAttributes(void); 71 }; 72 73 } 74 75 #endif // NN_DEMO_CTR_DEMO_COLOR_FILL_PROGRAM_OBJECT_H_ 76